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	<title>AR.m-ato.me &#187; technologies</title>
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		<title>&#8220;Let&#8217;s Squish Our Fruits Together&#8221; Part 1</title>
		<link>http://ar.m-ato.me/2009/11/06/lets-squish-our-fruits-together-part-1/</link>
		<comments>http://ar.m-ato.me/2009/11/06/lets-squish-our-fruits-together-part-1/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 22:10:50 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[AR Futures]]></category>
		<category><![CDATA[ARDeskTop]]></category>
		<category><![CDATA[Dennou Coil]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[handyAR]]></category>
		<category><![CDATA[imagine]]></category>
		<category><![CDATA[PTAM]]></category>
		<category><![CDATA[technologies]]></category>
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		<guid isPermaLink="false">http://ar.m-ato.me/?p=39</guid>
		<description><![CDATA[For any of you confused about the title of today&#8217;s entry and its (loose) relevance to augmented reality, keep on reading &#8212; it&#8217;s a line from Improv Everywhere&#8217;s Grocery Store Musical. Over the past two years we&#8217;ve seen a lot of amazing functional and eyecandy examples of augmented reality all over YouTube and the &#8220;blogosphere&#8221;, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="Grocery Store Musical" src="http://img.youtube.com/vi/WnY59mDJ1gg/0.jpg" alt="" width="288" height="216" />For any of you confused about the title of today&#8217;s entry and its (loose) relevance to augmented reality, keep on reading &#8212; it&#8217;s a line from Improv Everywhere&#8217;s <a href="http://www.youtube.com/watch?v=WnY59mDJ1gg">Grocery Store Musical</a>. Over the past two years we&#8217;ve seen a lot of amazing functional and eyecandy examples of augmented reality all over YouTube and the &#8220;blogosphere&#8221;, showcasing augmented reality technologies such as <a href="http://www.layar.com">Layar</a> and <a href="http://www.sekaicamera.com">SekaiCamera</a> (to name a couple mobile examples) and ad or promotion based AR novelties from companies like BMW and General Electric. So, back to the title&#8230; while each of these AR examples are pretty cool on their own, from time to time, I wish we could <em>squish all these fruits together</em>. Yes, there <em>are</em> events like <a href="http://www.ismar09.org/">ISMAR</a> which bring together augmented reality enthusiasts, entrepreneurs, researchers and scientists&#8230; but there a few examples of AR that I&#8217;d like, perhaps naively, to get mashed up into a single &#8216;platform&#8217;.</p>
<p>I&#8217;m going to be honest here and openly admit that my ideal mash-up is sort of aiming for a <em><a href="http://en.wikipedia.org/wiki/Dennō_Coil">Dennou Coil</a></em>-esque augmented reality platform, and why not? <em>Dennou Coil</em>&#8216;s <a href="http://en.wikipedia.org/wiki/Dennō_Coil#Infrastructure_of_the_AR_World">augmented reality world</a> was such a delightfully playful yet fairly fleshed out vision of AR, and has been a source of inspiration and excitement for augmented enthusiasts everywhere.</p>
<p>Let&#8217;s jump right into the list&#8230;<br />
<span id="more-39"></span></p>
<p>.<br />
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<h3><strong>Computer Vision: Georg Klein&#8217;s <a href="http://www.robots.ox.ac.uk/~gk/PTAM/">PTAM</a> (Parallel Tracking and and Mapping)</strong></h3>
<p>&#8220;PTAM (Parallel Tracking and Mapping) is a camera tracking system for augmented reality. It requires no markers, pre-made maps, known templates, or inertial sensors.&#8221;</p>
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<p>PTAM is a very nice markerless tracking method. While I can easily imagine QR and other 2d barcode systems remaining active in an AR world, most of the augmented media should be markerless, using a combination of PTAM and GPS/compass data.</p>
<p>.<br />
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<h3><strong>Menus and object creation: <a href="http://twitter.com/wah_wah_hawah">wah_wah_hawah&#8217;s</a> <a href="http://wiki.livedoor.jp/wah_wah_hawah/">ARDeskTop</a> (ARToolKit)</strong></h3>
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<p>In this augmented reality world, we need menus and interfaces to customize, build, and interact with the media around us. ARDeskTop, built with ARToolKit, is one example of a feasible model of menus and interaction. This demo is stellar, but the markers and cellphone are pretty clunky for mainstream use, and I can&#8217;t imagine anyone wanting to wear a tracking marker taped to their finger all the time. This is where the next example fits in&#8230;</p>
<p>.<br />
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<h3><strong>Input devices: Taehee Lee and Tobias Höllerer&#8217;s <a href="http://ilab.cs.ucsb.edu/projects/taehee/HandyAR/HandyAR.html">HandyAR</a></strong></h3>
<p>I know, the pun just kills me. So now that we&#8217;ve set up a few technologies for computer-vision, and laying down the &#8216;virtual space&#8217; into which we can add AR objects, we need a few modes of interaction. Using computer-vision, HandyAR looks for hands in the live video image, and allows a user to utilize said hands as a mode of input or interaction in an augmented reality environment through gesture and position.</p>
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<p>This is one possibility for the future of interface for the next augmented reality world. Caveats: closed fists, unintentional gestures, etc.</p>
<p>.<br />
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<p>So, can anyone arrange a little lunch party for Klein, WahWahHawah, Lee and Hollerer? &#8230; Pretty please?</p>
<p>Stay tuned, coming soon: Let&#8217;s Squish Our Fruits Together Part 2 &#8211; Devices, frameworks, community.</p>
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