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	<title>AR.m-ato.me</title>
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	<link>http://ar.m-ato.me</link>
	<description>an augmented reality matome</description>
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		<title>nico home-mades: &#8220;Fairy Fate&#8221; and AR Story Telling</title>
		<link>http://ar.m-ato.me/2010/09/16/home-made-eye-of-judgement-like-fairy-fate/</link>
		<comments>http://ar.m-ato.me/2010/09/16/home-made-eye-of-judgement-like-fairy-fate/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 17:49:26 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[AR劇場]]></category>
		<category><![CDATA[cards]]></category>
		<category><![CDATA[Eye of Judgement]]></category>
		<category><![CDATA[Fairy Fate]]></category>
		<category><![CDATA[story telling]]></category>
		<category><![CDATA[Theatre]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=378</guid>
		<description><![CDATA[Some well executed home-made marker-based demos on nico video this week! Fairy Fate, a home-made game not unlike PlayStation&#8217;s Eye of Judgement. 【ニコニコ動画】ARでカードゲーム作ってみた Augmented Reality story telling done for a university project, AR Gekijou (AR Theatre). 【ニコニコ動画】AR劇場]]></description>
			<content:encoded><![CDATA[<p>Some well executed home-made marker-based demos on nico video this week!</p>
<p><em>Fairy Fate</em>, a home-made game not unlike PlayStation&#8217;s <em>Eye of Judgement.</em></p>
<p><script type="text/javascript" src="http://ext.nicovideo.jp/thumb_watch/sm12124606"></script><noscript><a href="http://www.nicovideo.jp/watch/sm12124606">【ニコニコ動画】ARでカードゲーム作ってみた</a></noscript></p>
<p>Augmented Reality story telling done for a university project, <em>AR Gekijou</em> (AR Theatre).</p>
<p><script type="text/javascript" src="http://ext.nicovideo.jp/thumb_watch/sm11432729"></script><noscript><a href="http://www.nicovideo.jp/watch/sm11432729">【ニコニコ動画】AR劇場</a></noscript></p>
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		<item>
		<title>Moral Panic and Love Plus+</title>
		<link>http://ar.m-ato.me/2010/09/03/moral-panic-and-love-plus/</link>
		<comments>http://ar.m-ato.me/2010/09/03/moral-panic-and-love-plus/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 21:00:19 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Bizarre AR]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Off Topic]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[Anegasaki Nene]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[LovePlus]]></category>
		<category><![CDATA[moral panic]]></category>
		<category><![CDATA[otaku]]></category>
		<category><![CDATA[stereotypes]]></category>
		<category><![CDATA[stigma]]></category>
		<category><![CDATA[vacation]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=345</guid>
		<description><![CDATA[It starts with a reasonable article by Harumi Ozawa, describing an iPhone version of a dating-simulation game, Love Plus. Originally released on the Nintendo DS by Konami, the Love Plus franchise has grown into a soon-to-come comic series, internet memes, and various fan goods within the otaku subculture. Atami, a once booming couples vacation destination, [...]]]></description>
			<content:encoded><![CDATA[<p>It starts with a reasonable article by Harumi Ozawa, describing an iPhone version of a dating-simulation game, Love Plus. Originally released on the Nintendo DS by Konami, the Love Plus franchise has grown into a soon-to-come comic series, internet memes, and various fan goods within the <a href="http://en.wikipedia.org/wiki/Otaku#In_Japan">otaku subculture</a>. Atami, a once booming couples vacation destination, is using the Love Plus franchise to revitalize their tourism industry. The <a href="http://www.google.com/hostednews/afp/article/ALeqM5gVUlsbWQpQCCxTT5Y4rTEerRXstA">original article can be read here</a>, and describes the AR-feature game and this new campaign in Atami. News of this game, which most Japanese don&#8217;t even know exists, could have come and gone like any other, but it instead tumbled into a snowball effect of fear, outrage, and moral panic in Western audiences fueled by poor wording, <a href="http://en.wikipedia.org/wiki/Chinese_whispers">cumulative error</a>, and the &#8220;<a href="http://talktotheclouds.com/2010/06/18/news-of-the-weird-phenomenon/">news of the weird</a>&#8221; phenomenon. (I have an excuse to write this&#8230; really&#8230; there&#8217;s augmented reality involved, I promise.)</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/7Zz5n4jZ-Hc?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7Zz5n4jZ-Hc?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object><br />
<i>Love Plus+ Promotional Video</i></p>
<p>&nbsp;</p>
<h2>Age of Virtual Consent</h2>
<p>First and foremost, I want to fix a cumulative error. Remember that game we played as children, Telephone, where a sentence was passed from one person to another by whispering, and the final iteration ended up totally different? Every iteration of this story slightly alters minor details and cumulatively results in changes that might make a pretty big difference in regards to attitudes towards Love Plus. None of the girls in this game are 12. I think I can figure out how this one happened, but none are twelve, and none are pre-High School.</p>
<blockquote><p>Vacation With Your <b>12-Year-Old</b> Virtual Girlfriend!? Seriously!?</p></blockquote>
<blockquote><p>Allowing an older man to take his <b>pre-High School aged</b> girlfriend on vacation to do whatever he wants with her, even if it&#8217;s just pretend, is an outrage. It is apps and materials like these that promote this mindset that make men look for and expect a static, subservient woman who will fulfill his needs at the touch of a button. &#8212; <a href="http://techland.com/2010/09/01/vacation-with-your-12-year-old-virtual-girlfriend-seriously/">TechLand</a></p></blockquote>
<p>In North America, our typical journey through grade school is as follows: Elementary = Grades 1 through 5. (5 years); Middle School = Grades 6 through 8. (3 years); High School = Grades 9 through 12. (4 years) with some variation depending on Junior High, or Secondary. In Japan, a typical journey would be as follows: Elementary = Grades 1 through 6. (6 years); Middle School = Grades 7 through 9. (3 years); High School = Grades 10 through 12. (3 years). When the grade of a student is expressed in Japanese, it is usually written as School Level + Year (ex: High 1, Middle 3, etc). Writers of a select few guilty articles may have looked up the characters of Love Plus on sources like Wikipedia, and seeing &#8220;High 1&#8243; might interpret it as Grade 9 rather than grade 10. (The ages of the charaters are never disclosed by Konami, however, their grade levels are. Ages are being calculated by average age at particular grade.) As such, the <i>reported</i> assumed ages of the characters versus their <i>correct</i> assumed ages are as follows:</p>
<blockquote><p>Nene is a third year high school student or 14 or 15 years old, Manaka is a year younger and little Rinko is <b>just 12 or 13</b>. <i>Even by Japanese standards</i>, where the age of consent is 13, Rinko is a bit young to be the centre of attraction for the 20-somethings who seem to be hooked on the simulation. &#8212; <a href="http://www.techeye.net/internet/love-plus-a-real-virtual-holiday-romance">TechEye</a></p></blockquote>
<p>Nene => High 3 Japan => Grade 12 => ~17<br />
Manaka => High 2 Japan => Grade 11 => ~16<br />
Rinko => High 1 Japan => Grade 10 => ~15</p>
<p>I don&#8217;t want to argue about ages of consent (we aren&#8217;t even really talking about sexual relationships in this anyways) or age gaps, but I really believe that age 12 and age 15 are pretty different. While you might not agree that dating a high-schooler is appropriate for a 20-something, 15 is definitely not as outrageous as 12.<br />
<br />&nbsp;</p>
<h2>Moral Panic and News of the Weird Revisited</h2>
<p>Something about this whole fiasco is very reminiscent of an incident where CNN &#8220;stirred up <a href="http://www.cnn.com/2010/WORLD/asiapcf/03/30/japan.video.game.rape/index.html">gratuitous controversy</a>&#8221; about the game &#8216;Rapelay&#8217; (a portmanteau of rape and play). This prompted erotic-comic author Takeshi Nogami to write a response, which I believe summarizes my feelings regarding both the Rapelay and Love Plus issue almost perfectly:</p>
<blockquote><p>Men and women are equals in politics and in the law. Your society and ours are no different there. Moreover, the crime rate statistics for both general crime and sex crime in Japan are, with all due respect, several times lower than in the United States. Did you, for instance, fear for your safety while walking the streets of Akihabara, or Ikebukuro (holy ground of hentai books for women)? They&#8217;re probably many times safer than the streets of New York, let alone those of the suburban housing districts around. (And guns are illegal, too.) Furthermore, in our Akihabara and Ikebukuro, there is no persecution of men or women alike, or of sexual minorities like homosexuals. We all live together in peace, <b>expressing ourselves freely.</b></p>
<p>It also goes without saying that human trafficking and violence against women are serious crimes in Japan too. As a Japanese citizen, I am deeply offended by the insulting implications of that so-called expert who associates Japanese people at large with heinous criminals. Is hentai detrimental to the upbringing of children? Yes, it some circumstances it may well be the case. It certainly true, for instance, of that game you reported about. I am an average citizen with a younger sister and two nephews; I can relate to your concerns. And precisely as such, I beg to differ with your argument. <b>Those products are developed for <u>rational adults</u>. You surely don&#8217;t believe that a rational adult would be influenced by such a game into committing rape, do you?</b> &#8212; <a href="http://www.tsurupeta.info/content/open-letter-to-cnn-by-nogami-takeshi">Takeshi Nogami</a></p></blockquote>
<p>Nogami has an excellent point, and in the case of Love Plus, there isn&#8217;t even any sexual relationship involved. Why do we fear and hate a game and group of people who are <b>hurting no one</b>? While these relationships being built are <i>virtual</i>, the fear and association people are making to pedophilia and &#8216;sexual perversion&#8217; are very real. Why do we fear virtual relationships when we are fine accepting video games in which we kill each other?</p>
<blockquote><p>DAMN. Just&#8230;damn. That is beyond disgusting.</p></blockquote>
<blockquote><p>Sickening.</p></blockquote>
<p>These words are pretty strong for that which is just a game. There are other games take the experience beyond the living room. Some games, like Pokemon, influence waves of tourism so young children can collect stamps of their favourite Pokemon and battle in stadiums set up around the nation &#8212; extensions of the game into real life.</p>
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<i>All hope is lost for anyone who takes this sermon seriously.</i></p>
<blockquote><p> &#8230; children are building <i>relationships</i> with all these pokemon creatures&#8230; little reclusive power-filled monsters&#8230; Pokemon is a game that teaches children how to enter into the world of witchcraft, how to cast spells&#8230; <b>Pokemon world is a world of the demonic</b> &#8212; of the Satanic.  </p></blockquote>
<p>I&#8217;m pretty sure most of us find that this sermon is going a little over the edge. Pokemon are not met with the same level of fear, outrage and confusion as Love Plus. Why is it so scary when we start virtualizing <i>other people</i>? This example of selective neo-luddism (we embrace Facebook, computers, television, online shopping but reject virtual relationships) is, I can only guess, deeply rooted in a <i>fear of replacement</i>. It is entirely likely, however, that these LovePlussers might not be looking for a replacement at all. Maybe they have a certain type of person in mind, and have found that girls of this criteria simply do not exist or are not &#8216;accessible&#8217;. Calling this replacement (as in, replacing &#8220;real relationships&#8221; with virtual ones) wouldn&#8217;t be appropriate since there&#8217;s no potential candidate meeting this criteria in the real world.</p>
<blockquote><p>These men will probably never procreate so eventually their creepy genes will be erased from humanity.</p></blockquote>
<p>While I respect the opinions of others who may find that LovePlus and similar games are not for them, I have to express some concern over the proliferation of these fear mongering articles when they pin this phenomenon, similar phenomenon or along the same lines, as this, as exclusively Japanese, and examples of &#8216;why Japan is so f***ed up&#8217;.</p>
<blockquote><p>See Japan, this is why we don&#8217;t apologize for dropping nukes on your sorry asses, things like﻿ this make us think we did the world a favor and should have dropped a few more.</p></blockquote>
<p>Shortly before the Love Plus story blew up, I <a href="http://talktotheclouds.com/2010/06/18/news-of-the-weird-phenomenon/">happened upon an article</a> that describes why people love to find weird stories about other countries, how it stigmatizes those other countries, and how people are really good at filtering out the weird things from their home country.</p>
<blockquote><p>&#8230; when we–or our students–hear shocking things about the cultures in which we travel or study or work–there’s a greater tendency to place some kind of importance on the strange news. (At least, in my experience.) We and they lack context and have difficulty judging the representativeness or even the veracity of such news items. Japan is particularly plagued by this, as countless American and British news outlets thrive on repeating stories about strange things that just appall my Japanese friends, who usually identify the reported incident as some kind of fringe activity (if they’ve even heard of it).</p></blockquote>
<blockquote><p>Japan is definitely quirky, but every place has its quirks–we just are a lot better at filtering out &#8220;home quirkiness.&#8221;</p></blockquote>
<p>In all fairness, Japan <i>does</i> have some history and culture that makes it particularly warm to the idea of virtualization, but the continuation of this weird/wacky news from Japan trend is getting to be a bit much.</p>
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<i>Fair commentary by Roland Kelts around 4 minutes in regarding the influence of animism, moe and kawaii culture, and the place of games like these in sub-cultures of sub-cultures in Japanese society.</i></p>
<p>&nbsp;</p>
<p>Can non-animist cultures warm up to virtualization, and more importantly (hehe), augmented reality? Yes, I think so. Communities like Second Life (as &#8216;wacky&#8217; as they are, too) are great indicators of this. Every day we virtualize and simulate when I plow our fields in Farmville, massacre in Mafia Wars, and connect with others we&#8217;ve only known online.</p>
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		<item>
		<title>AR Tutorials</title>
		<link>http://ar.m-ato.me/2010/08/13/ar-tutorials/</link>
		<comments>http://ar.m-ato.me/2010/08/13/ar-tutorials/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 17:33:58 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[Make Your AR]]></category>
		<category><![CDATA[ARToolkit]]></category>
		<category><![CDATA[hatsune miku]]></category>
		<category><![CDATA[quartz composer]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=342</guid>
		<description><![CDATA[I guess AR has finally reached that point of exposure where people want to replicate what they&#8217;ve seen and start exploring what they can make using augmented reality technology. I&#8217;ve seen a few tutorials floating around lately on sites like YouTube about how to get started with AR using tools like Quartz Composer or ARToolKit+miku [...]]]></description>
			<content:encoded><![CDATA[<p>I guess AR has finally reached that point of exposure where people want to replicate what they&#8217;ve seen and start exploring what they can make using augmented reality technology. I&#8217;ve seen a few tutorials floating around lately on sites like YouTube about how to get started with AR using tools like Quartz Composer or ARToolKit+miku miku dance.</p>
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		<title>Shadow Play</title>
		<link>http://ar.m-ato.me/2010/08/11/shadow-play/</link>
		<comments>http://ar.m-ato.me/2010/08/11/shadow-play/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 20:50:14 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[ARt]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[beautiful]]></category>
		<category><![CDATA[joon moon]]></category>
		<category><![CDATA[shadows]]></category>
		<category><![CDATA[story telling]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=338</guid>
		<description><![CDATA[I can&#8217;t believe I forgot to post this one here. It&#8217;s beautiful &#8212; completely exploratory, &#8216;useless&#8217;, sensitive and reversing &#8216;negative&#8217; and &#8216;whitespace&#8217; as we assume they function in AR.]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t believe I forgot to post this one here. It&#8217;s beautiful &#8212; completely exploratory, &#8216;useless&#8217;, sensitive and reversing &#8216;negative&#8217; and &#8216;whitespace&#8217; as we assume they function in AR.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/0arZMuPK58w&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0arZMuPK58w&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<title>Hack My Eyes</title>
		<link>http://ar.m-ato.me/2010/08/05/hack-my-eyes/</link>
		<comments>http://ar.m-ato.me/2010/08/05/hack-my-eyes/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 18:25:25 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Off Topic]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[Ghost In the Shell]]></category>
		<category><![CDATA[hackers]]></category>
		<category><![CDATA[laughing man]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=334</guid>
		<description><![CDATA[Concept video by someone who obviously really enjoyed Ghost in the Shell. (So did I, registernoize, so did I&#8230;)]]></description>
			<content:encoded><![CDATA[<p>Concept video by someone who obviously really enjoyed Ghost in the Shell. (So did I, registernoize, so did I&#8230;)</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/Dc_Gps_6stI&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Dc_Gps_6stI&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<title>What is &#8220;Beyond&#8221;?</title>
		<link>http://ar.m-ato.me/2010/08/04/what-is-beyond/</link>
		<comments>http://ar.m-ato.me/2010/08/04/what-is-beyond/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 23:11:33 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[AR Futures]]></category>
		<category><![CDATA[Corporate AR]]></category>
		<category><![CDATA[belief]]></category>
		<category><![CDATA[beyond]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[sekai camera]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[UIST]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=326</guid>
		<description><![CDATA[Lots of things happened while I was gone. While catching up on the latest AR news from the past couple weeks, one word kept coming up over and over again. BEYOND I think &#8220;beyond&#8221; and belief are closely connected: beyond implies belief in the existence of *something* outside a perceived boundary. When there are multiple [...]]]></description>
			<content:encoded><![CDATA[<p>Lots of things happened while I was gone. While catching up on the latest AR news from the past couple weeks, one word kept coming up over and over again.</p>
<blockquote>
<h2>BEYOND</h2>
</blockquote>
<p>I think &#8220;beyond&#8221; and belief are closely connected: beyond implies belief in the existence of *something* outside a perceived boundary. When there are multiple pieces of evidence of things existing in this &#8220;beyond&#8221;, belief solidifies and is reinforced by our experience. Augmented Reality by nature is dependent on &#8220;beyond&#8221; and belief &#8212; it&#8217;s what makes magic, it&#8217;s what seduces, it&#8217;s a promise of some payload (information or other). When augmented reality is a window to this &#8220;beyond&#8221;, what could solidify the belief that something is there more than the ability to have multiple synchronous windows?</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/jVwsgZ7ckxk&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jVwsgZ7ckxk&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>I really like this idea. It&#8217;s saying loudly and clearly &#8220;The data is here! The objects are really here! You don&#8217;t believe me? Take a look at all these other windows!&#8221; </p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/jjBLeVWAJ74&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jjBLeVWAJ74&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>&#8220;Beyond&#8221; is a driving force; a siren. The data we cannot see creates a new Manifest Destiny calling us to stretch our territory from the real into seemingly uncharted augmented land&#8230; an untapped source of some awesome potential.</p>
<p>Well? Maybe it&#8217;s not that exciting. The augmented land so far *is* charted, carefully crafted to maximize its utility, maximize brand loyalty, maximize tourist information, or maximize my social media presence. Even so, I like where this is going. To infinity&#8230; and beyond!</p>
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		<title>I still love Marco Tempest</title>
		<link>http://ar.m-ato.me/2010/05/18/i-still-love-marco-tempest/</link>
		<comments>http://ar.m-ato.me/2010/05/18/i-still-love-marco-tempest/#comments</comments>
		<pubDate>Tue, 18 May 2010 17:45:45 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[ARt]]></category>
		<category><![CDATA[Computer Vision]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[marco tempest]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[TED]]></category>
		<category><![CDATA[Tokyo]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=323</guid>
		<description><![CDATA[Keeping technology alive with the spectacle of magic (and keeping magic alive with the spectacle of technology), Marco Tempest is at TEDxTokyo performing some infrared tracking and projection visuals. (via @augmented) Magic Projection Live @ TEDxTokyo 2010 from Marco Tempest on Vimeo.]]></description>
			<content:encoded><![CDATA[<p>Keeping technology alive with the spectacle of magic (and keeping magic alive with the spectacle of technology), Marco Tempest is at TEDxTokyo performing some infrared tracking and projection visuals. (via <a href="http://twitter.com/augmented">@augmented</a>)</p>
<p><center><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11801074&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=11801074&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><a href="http://vimeo.com/11801074">Magic Projection Live @ TEDxTokyo 2010</a> from <a href="http://vimeo.com/magician">Marco Tempest</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
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		<title>Some thoughts: Uselessness, punctuated with Daft Punk</title>
		<link>http://ar.m-ato.me/2010/04/05/use-and-uselessness/</link>
		<comments>http://ar.m-ato.me/2010/04/05/use-and-uselessness/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 17:33:58 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Off Topic]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=305</guid>
		<description><![CDATA[Is it just me or does &#8216;un-uselessness&#8217; look like I slammed my limbs into the keyboard at random? None the less, its been a long time since I&#8217;ve posted anything to the AR matome and today I&#8217;ve finally felt the push to post again. Since the AR Matome started, Augmented Reality &#8482; has really grown&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>Is it just me or does &#8216;un-uselessness&#8217; look like I slammed my limbs into the keyboard at random? None the less, its been a long time since I&#8217;ve posted anything to the AR matome and today I&#8217;ve finally felt the push to post again. Since the AR Matome started, Augmented Reality &#8482; has really grown&#8230; and in many ways, not at all. Layar, GM&#8217;s AR, wikitude, junaio et al have grown in popularity, evolved in function and efficiency, and are all expressions and platforms of these digital gestures we make to better understand and navigate the world around us. Through these gestures we find real estate and restaurants, float 3D dinosaurs in space and shoot virtual ghosts pasted over what would otherwise be the blasé real world. These apps are voted up, ranked down, downloaded, purchased, shared, installed and deleted in short sporadic moments across markets; now we&#8217;ve hit the trough of disillusionment. We all knew it was coming. For some of us it came sooner than others. Don&#8217;t get me wrong, I still have faith in augmented reality. But most of this disillusionment, dissatisfaction, sour taste in my mouth comes from a particular death in creative futurism caused by a drive for utility, functionality and <strong>usefulness</strong> engendered by the culture of The AppStore: Fast, Easy, Bite-Sized, No-strings-attached. A utopian vision of Augmented Reality &#8482; revolutionizing the web, metadata and the way we live. Yes, I&#8217;m saying that the market-place, and essentially culture of ubiquitous computing, is the system responsible for killing the futurist imagination I believe is necessary to make augmented reality a &#8216;successful&#8217; and interesting technology.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/YtdWHFwmd2o&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/YtdWHFwmd2o&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<blockquote><p>&#8230; plug it, play it, burn it, rip it, drag and drop it, zip, unzip it&#8230;</p></blockquote>
<p>Have our technological pursuits changed since the inception of the AppStore? Probably not. We&#8217;ve always been pushing for harder better faster stronger. The labs still exist, augmented reality is still researched and developed across academic institutions. But something about the AppStore changed our attitude about technological convenience, and very strongly affects the Augmented Reality &#8482; industry&#8217;s position on AR&#8217;s role as a tool of technological convenience. This, combined with the sensitivity AR and AR &#8482; enthusiasts and professionals to Gartner&#8217;s Hype-cycle, made a hypersensitivity to the practical use of our beloved technology.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lLYD_-A_X5E&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/lLYD_-A_X5E&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Augmenting reality to reveal haunted spaces</title>
		<link>http://ar.m-ato.me/2009/12/11/augmenting-reality-to-reveal-haunted-spaces/</link>
		<comments>http://ar.m-ato.me/2009/12/11/augmenting-reality-to-reveal-haunted-spaces/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 21:30:15 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[ARt]]></category>
		<category><![CDATA[Bizarre AR]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[amusement]]></category>
		<category><![CDATA[attraction]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[haunted house]]></category>
		<category><![CDATA[paranormal]]></category>
		<category><![CDATA[total immersion]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=300</guid>
		<description><![CDATA[Total Immersion, known for AR baseball cards and other AR works, teamed up with Hanwa Co. to make an interactive haunted house. Amusement park-esque augmented reality is not new for Total Immersion, and their white paper on the &#8220;Augmented Reality Video Gun&#8221; has been up on their website since October 2009. A video documentation of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.t-immersion.com/">Total Immersion</a>, known for AR baseball cards and other AR works, teamed up with Hanwa Co. to make an interactive haunted house. Amusement park-esque augmented reality is <a href="http://www.t-immersion.com/en,amusement-parks,452.html">not new</a> for Total Immersion, and their white paper on the &#8220;Augmented Reality Video Gun&#8221; has been up on their website since October 2009. A video documentation of it was uploaded just today.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/NoOKsKbUxNg&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NoOKsKbUxNg&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p><span id="more-300"></span></p>
<p>Very pleasing to see some connection between augmented reality technology and spirit/the paranormal being made and visualized in an interactive manner. Using technology to see and destroy/interact with spirits is very reminiscent of <i>Final Fantasy: The Spirits Within</i> and I wouldn&#8217;t be surprised if it was a source of inspiration for TI and Hanwa. </p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/GnE64DbnUzY&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GnE64DbnUzY&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>No idea where exactly this is. The white paper refers to it as simply &#8220;Dark Ride: Ghost Hunt&#8221;. Total Immersion&#8217;s website does list another attraction with the &#8220;Dark Ride&#8221; label, (les ANIMAUX du FUTUR [Animals of the Future]), which was also referred to as a &#8220;Hidden Reality Ride&#8221; &#8212; a very charming and appropriate terminology I think, given that this augmented reality does imply that an alternate or unseen world is already there, waiting to be revealed, an idea that other augmented reality demonstrations and applications are sadly without.</p>
<p>Links:<br />
<a href="http://www.t-immersion.com/lc-content/uploads/2009/10/argun-white-paper-october-20091.pdf">Augmented Reality Video Gun White paper October, 2009</a><br />
<a href="http://www.t-immersion.com/en,amusement-parks,452.html">Total Immersion Amusement Parks </a><br />
<a href="http://www.imdb.com/title/tt0173840/">Final Fantasy: The Spirits Within (IMDb)</a></p>
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		<title>V2_ Institute for Unstable Media&#8217;s EcoSystem Event: Augmented Reality &#8220;cross-sector gathering&#8221;</title>
		<link>http://ar.m-ato.me/2009/12/11/v2_-institute-for-unstable-medias-ecosystem-event-augmented-reality-cross-sector-gathering/</link>
		<comments>http://ar.m-ato.me/2009/12/11/v2_-institute-for-unstable-medias-ecosystem-event-augmented-reality-cross-sector-gathering/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 19:25:06 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[AR Futures]]></category>
		<category><![CDATA[ARt]]></category>
		<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Trends]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=292</guid>
		<description><![CDATA[Good on you, V2_ Institute. You&#8217;ve really brought together a truly diverse group of participants from all walks of life and work. Apart from the hum-drum of the regular &#8220;AR&#8221; (*ahem*&#8230; AR-GPS or Augmented Navigation really&#8230;) players from Layar and Wikitude, it looks like they had a fair collection of creative, abstract, narrative and magic [...]]]></description>
			<content:encoded><![CDATA[<p>Good on you, V2_ Institute. You&#8217;ve really brought together a truly diverse group of participants from all walks of life and work. Apart from the hum-drum of the regular &#8220;AR&#8221; (*ahem*&#8230; AR-GPS or Augmented Navigation really&#8230;) players from Layar and Wikitude, it looks like they had a fair collection of creative, abstract, narrative and magic augmented reality demonstrations and concepts. Presentations looked a bit bland&#8230; I really have a problem with these phrases and terms like &#8220;re-create the past&#8221; when the example shown is no more than a static 3D model plastered over a physical POI (I could have just taken a brochure from somewhere and held it up for a similar enough effect). Ah well. Inviting the &#8216;big boys&#8217; over to play is a necessary evil for events like this. </p>
<p><a href="http://www.v2.nl/events/ar-ecosystem">Event Program Outline and Information (Dec 4th, 2009)</a></p>
<p>Here&#8217;s a &#8220;teaser&#8221; video of the event. Perhaps more video content is on the way? (Please?)</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/moQIST__IEc&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/moQIST__IEc&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<blockquote><p>Layar and Wikitude are special guests at first ever Ecosystem event for people in Augmented Reality. Hosted by V2_ Institute for the Unstable Media and PortalToYourDreams. Artists mingled with developers, city planners and industry in this interactive cross-sector gathering. Special talks on fashion business, aura recognition, AR storytelling and the magic couch :-)</p></blockquote>
<p>For more intellectual and creative stimulation, <a href="http://www.v2.nl/home">visit the V2_ website</a>.</p>
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		<title>Augmented reality controllers part 2, Quartz Composer</title>
		<link>http://ar.m-ato.me/2009/12/11/augmented-reality-controllers-part-2-quartz-composer/</link>
		<comments>http://ar.m-ato.me/2009/12/11/augmented-reality-controllers-part-2-quartz-composer/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 19:01:17 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[ARt]]></category>
		<category><![CDATA[Computer Vision]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[quartz composer]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=288</guid>
		<description><![CDATA[Another video released just a couple days ago using augmented reality markers as alternative interface and controller for parameters in music programs&#8230; in this case, Quartz Composer. I&#8217;m not familiar with Quartz Composer so I can&#8217;t tell you much detail apart from what the video description and in-video commentary says. Work by Rishabh Rajan. Augmented [...]]]></description>
			<content:encoded><![CDATA[<p>Another video released just a couple days ago using augmented reality markers as<a href="http://ar.m-ato.me/2009/12/08/augmented-reality-dj-markers-as-controllers-in-ableton/"> alternative interface and controller for parameters in music programs</a>&#8230; in this case, Quartz Composer. I&#8217;m not familiar with Quartz Composer so I can&#8217;t tell you much detail apart from what the video description and in-video commentary says. Work by <a href="http://www.rishabhrajan.com/">Rishabh Rajan</a>. </p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/KQMODfBAgsA&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KQMODfBAgsA&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<blockquote><p>Augmented Reality in Quartz Composer used to generate OSC messages to manipulate parameters of Buffer Override as an insert in an audio track.</p></blockquote>
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		<title>Augmented Reality DJ &#8211; Markers as controllers in Ableton</title>
		<link>http://ar.m-ato.me/2009/12/08/augmented-reality-dj-markers-as-controllers-in-ableton/</link>
		<comments>http://ar.m-ato.me/2009/12/08/augmented-reality-dj-markers-as-controllers-in-ableton/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 19:18:28 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[ARt]]></category>
		<category><![CDATA[Computer Vision]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[Make Your AR]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[ARDJ]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[creative]]></category>
		<category><![CDATA[input]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=281</guid>
		<description><![CDATA[Just a preview, and how you can use the ARDJ software with ableton&#8230; basically me messing around with it. Talking about the software a bit and how it works. :) Enjoy! Get the software free at http://www.lipert.net/ardj A lot of buzz around AR has been around its use as a means to either modify the [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ccTHPE1QeJQ&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ccTHPE1QeJQ&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<blockquote><p>Just a preview, and how you can use the ARDJ software with ableton&#8230; basically me messing around with it. Talking about the software a bit and how it works. :) Enjoy!</p>
<p>Get the software free at <a href="http://www.lipert.net/ardj">http://www.lipert.net/ardj</a></p></blockquote>
<p>A lot of buzz around AR has been around its use as a means to either modify the information we see about the world around us, gaming, or &#8216;magic&#8217; (as described in a <a href="http://ar.m-ato.me/2009/12/04/augmented-alice-ar-story-telling-environment-by-georgia-tech/">previous post</a>). Earlier this last week we saw AR not as a result, but as a means input or control in &#8220;<a href="http://www.youtube.com/watch?v=gHKgSyrmwnQ">Home automation through augmented reality</a>&#8221; which used QR codes as markers to activate objects around the house. The end result does not involve any augmented or modified vision or perception, but rather, real life changes in physical objects and environments (on or off, dark room or bright room). This example very loosely qualifies as &#8216;augmented reality&#8217; in my book, but is not undeserving of attention from the AR community as a example of computer vision with (long winded) real world application (not efficiency, but visible to us without aid of a device). ARDJ sort of follows this same track in its purpose&#8211; it provides an alternative means of control of particular parameters. The end results is again, not visual. AR or not? Meeeh&#8212;- but it is a reminder that AR doesn&#8217;t have to be related to navigation or information overlay, and can exist as a broader, more creative technology allowing for organic human gesture and manipulation to come into play.</p>
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		<title>Augmented Alice &#8211; AR story telling environment by Georgia Tech</title>
		<link>http://ar.m-ato.me/2009/12/04/augmented-alice-ar-story-telling-environment-by-georgia-tech/</link>
		<comments>http://ar.m-ato.me/2009/12/04/augmented-alice-ar-story-telling-environment-by-georgia-tech/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 20:10:48 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[ARt]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Make Your AR]]></category>
		<category><![CDATA[alice]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[georgia tech]]></category>
		<category><![CDATA[story telling]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=271</guid>
		<description><![CDATA[We&#8217;re on a bit of a roll here lately with examples of AR without &#8216;practical&#8217; functionality; for creative expression, exploration and potential as a medium to deliver immersive narrative. Hats off to you, Georgia Tech, you pump out these fantastic ideas like a factory! You can see this, and other projects from the Augmented Environments [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re on a bit of a roll here lately with examples of AR without &#8216;practical&#8217; functionality; for creative expression, exploration and potential as a medium to deliver immersive narrative. Hats off to you, Georgia Tech, you pump out these fantastic ideas like a factory! You can see this, and other projects from the Augmented Environments Lab at their <a href="http://www.cc.gatech.edu/ael/projects.html">website</a>.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/4y_tuaIopx8&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4y_tuaIopx8&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<blockquote><p>A final project for DVFX 2009 at Georgia Tech. The video is an advertisement for a Georgia Tech Augmented Environments Lab project to create an augmented reality storytelling application. One of the examples for this project was Alice in Wonderland, which serves as a basis for our video.</p></blockquote>
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		<slash:comments>1</slash:comments>
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		<title>Magic Projection 1.0</title>
		<link>http://ar.m-ato.me/2009/12/03/magic-projection-1-0/</link>
		<comments>http://ar.m-ato.me/2009/12/03/magic-projection-1-0/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 21:40:43 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Computer Vision]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=268</guid>
		<description><![CDATA[It&#8217;s been a while since we&#8217;ve seen some AR magic or ARt, hasn&#8217;t it? Here&#8217;s some projection work by &#8220;virtual magician&#8221; Marco Tempest in Tokyo. It&#8217;s really refreshing to see some augmented reality that retracts back into the magic (magic as mystery, not performance entertainment, though it is coincidentally so) of technology. Technical details available [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since we&#8217;ve seen some AR magic or ARt, hasn&#8217;t it? Here&#8217;s some projection work by &#8220;virtual magician&#8221; Marco Tempest in Tokyo. It&#8217;s really refreshing to see some augmented reality that retracts back into the magic (magic as mystery, not performance entertainment, though it is coincidentally so) of technology.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/i7woG0pqFjs&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/i7woG0pqFjs&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Technical details available via <a href="http://createdigitalmotion.com/2009/12/03/augmented-projection-magic-projection-creates-elegant-moving-screens/">Create Digital Motion</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Bending space and time, one mall parking lot at a time</title>
		<link>http://ar.m-ato.me/2009/12/01/bending-space-and-time-one-mall-parking-lot-at-a-time/</link>
		<comments>http://ar.m-ato.me/2009/12/01/bending-space-and-time-one-mall-parking-lot-at-a-time/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 19:51:23 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[AR Futures]]></category>
		<category><![CDATA[Computer Vision]]></category>
		<category><![CDATA[Corporate AR]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[briefcam]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=238</guid>
		<description><![CDATA[First thing I pulled from my fishing nets this morning was a nice matome/roundup of computer vision demos on Youtube which included a demo for &#8220;BriefCam&#8221;. The narration was a bit painful to go through, but the demo itself was impressive. BriefCam indexes, summarizes, and compresses events in video logs from surveillance cameras in a [...]]]></description>
			<content:encoded><![CDATA[<p>First thing I pulled from my fishing nets this morning was a <a href="http://joyport.blogspot.com/2009/11/youtube-videos-for-computer-vision_29.html">nice matome/roundup of computer vision</a> demos on Youtube which included a demo for &#8220;BriefCam&#8221;. The narration was a bit painful to go through, but the demo itself was impressive. BriefCam indexes, summarizes, and compresses events in video logs from surveillance cameras in a way I can&#8217;t quite explain ((maybe that&#8217;s why the narration was in staccato)), and most certainly sparked my imagination in terms of the future of computer vision capabilities in augmented reality environments &#8212; particularly the possibilities of compressing perception of time.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/TWNuPBaXMBA&#038;color1=0x402061&#038;color2=0x9461ca&#038;hl=ja_JP&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/TWNuPBaXMBA&#038;color1=0x402061&#038;color2=0x9461ca&#038;hl=ja_JP&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
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		<title>Did You Miss It? vFrame concept video, virtual pit and another AR lecture</title>
		<link>http://ar.m-ato.me/2009/11/24/did-you-miss-it-vframe-concept-video-virtual-pit-and-another-ar-lecture/</link>
		<comments>http://ar.m-ato.me/2009/11/24/did-you-miss-it-vframe-concept-video-virtual-pit-and-another-ar-lecture/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 23:33:19 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[AR Futures]]></category>
		<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Did You Miss It]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[vFrame]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[virtual pit]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=230</guid>
		<description><![CDATA[This week&#8217;s DYMI videos are totally unrelated to eachother again, but are worth watching. A virtual pit by Georgia Tech&#8217;s Augmented Environments Lab &#8220;This video shows an augmented reality application we have developed to use as an experimental testbed for evaluating what components of an AR experience contribute to a user feeling &#8220;present&#8221; or immersed. [...]]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s DYMI videos are totally unrelated to eachother again, but are worth watching. </p>
<h3>A virtual pit by Georgia Tech&#8217;s <a href="http://www.augmentedenvironments.org/lab/research/presence-in-augmented-reality/">Augmented Environments Lab</a></h3>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/h8c6U7dpI7g&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/h8c6U7dpI7g&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>&#8220;This video shows an augmented reality application we have developed to use as an experimental testbed for evaluating what components of an AR experience contribute to a user feeling &#8220;present&#8221; or immersed. In this experiment the participants are presented with a virtual hole that drops three stories and are asked to perform tasks around this &#8220;pit.&#8221; Their heart rate, galvanic skin response, and skin temperature are measured while the participant is shown different versions of the pit. The goal is to develop quantitative and qualitative methods for measuring how immersed a user is in an AR experience and to develop guidelines for people building AR applications.&#8221;</p>
<p>This is really cool. I&#8217;m always interested to see experiments related to the psychological effect of AR and mixed reality in general. Their <a href="http://www.augmentedenvironments.org/lab/category/publications/">website</a> contains a little library of publications related to their research in AR as well.</p>
<p><span id="more-230"></span><br />
.<br />
.<br />
.</p>
<h3>vFrame, a stop-motion concept video for outdoor AR social gaming.</h3>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/rgrsCORwpaw&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/rgrsCORwpaw&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>vFrame is &#8216;yet another&#8217; concept video for an AR social gaming platform, but their decision to use stop motion for their concept video made it unique enough to set it apart from the rest.</p>
<p>.<br />
.<br />
.</p>
<h3>&#8220;Augmented Reality as a Tool for Improving the Utility of Information&#8221; by Prof. Bruce Thomas (University of South Australia)</h3>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/pct9PsFj6wo&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/pct9PsFj6wo&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>A reasonable introduction and &#8216;matome&#8217; of augmented reality technology. </p>
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		<slash:comments>1</slash:comments>
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		<title>More Tools to Augment Your Reality</title>
		<link>http://ar.m-ato.me/2009/11/24/more-tools-to-augment-your-reality/</link>
		<comments>http://ar.m-ato.me/2009/11/24/more-tools-to-augment-your-reality/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 19:12:47 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Make Your AR]]></category>
		<category><![CDATA[ARmagic]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[iPhone ARKit]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=201</guid>
		<description><![CDATA[Good morning everyone. Have a good weekend? I found a couple more resources to add to the previous list of Augmented Reality developer tools, kits, APIs etc. iPhone ARKit: an objective C kit for making augmented reality apps for iPhone; API modeled after MapKit. http://github.com/zac/iphonearkit/ ARmagic: a Windows-based authoring tool using ARToolKit libraries to aid in [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_209" class="wp-caption alignleft" style="width: 260px"><img class="size-medium wp-image-209" title="Aru Majiro - Mascot of ARmagic" src="http://ar.m-ato.me/wp-content/uploads/2009/11/top_char-250x300.jpg" alt="Aru Majiro - Mascot of ARmagic" width="250" height="300" /><p class="wp-caption-text">Aru Majiro - Mascot of ARmagic</p></div>
<p>Good morning everyone. Have a good weekend? I found a couple more resources to add to the <a href="http://ar.m-ato.me/2009/11/19/tools-to-augment-your-reality/">previous list</a> of Augmented Reality developer tools, kits, APIs etc.</p>
<ul>
<li><strong>iPhone ARKit:</strong> an objective C kit for making augmented reality apps for iPhone; API modeled after MapKit. <a href="http://github.com/zac/iphonearkit/">http://github.com/zac/iphonearkit/</a></li>
<li><strong>ARmagic:</strong> a Windows-based authoring tool using ARToolKit libraries to aid in creation of marker-based augmented reality applications. <a href="http://www.i-t-business.com/ar-chudoku/index.php?pi=top">http://www.i-t-business.com/ar-chudoku/index.php?pi=top</a> [JP]</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Did You Miss It? Satcchi is REAL! (Project Juvenile&#8217;s Dennou Coil)</title>
		<link>http://ar.m-ato.me/2009/11/20/did-you-miss-it-satcchi-is-real-project-juveniles-dennou-coil/</link>
		<comments>http://ar.m-ato.me/2009/11/20/did-you-miss-it-satcchi-is-real-project-juveniles-dennou-coil/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 23:40:00 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Dennou Coil]]></category>
		<category><![CDATA[Did You Miss It]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interface]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=192</guid>
		<description><![CDATA[Well, not quite&#8230; Technically I should be waiting until next week for another edition of Did You Miss It?, but this one was just too exciting for me to let slide. Students and researchers from Project Juvenile at Reality Media / Mobile Communications Lab at Ritsumeikan University in Kyoto have made an augmented reality game [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-195" title="coil_screenshot01_big" src="http://ar.m-ato.me/wp-content/uploads/2009/11/coil_screenshot01_big.bmp" alt="coil_screenshot01_big" width="307" height="230" />Well, not quite&#8230;</p>
<p>Technically I should be waiting until next week for another edition of <a href="http://ar.m-ato.me/tag/did-you-miss-it/">Did You Miss It?</a>, but this one was just too exciting for me to let slide. Students and researchers from <a href="http://www.rm.is.ritsumei.ac.jp/juvenile2009/index.html">Project Juvenile</a> at Reality Media / Mobile Communications Lab at <a href="http://www.ritsumei.ac.jp/eng/">Ritsumeikan University</a> in Kyoto have made an augmented reality game based on the world of <em><a href="http://en.wikipedia.org/wiki/Dennō_Coil">Dennou Coil</a></em>. System includes an HMD and &#8216;Data Glove&#8217; (made with InterSense IS900), and incorporates many functions and items seen in <em>Dennou Coil</em>, such as metatags. Documentation video and links just after the break.</p>
<p><span id="more-192"></span></p>
<p><a href="http://www.rm.is.ritsumei.ac.jp/juvenile2009/mov/coil_movie.mpg"><img class="size-medium wp-image-193 alignnone" title="Project Juvenile 2009 - Dennou Coil" src="http://ar.m-ato.me/wp-content/uploads/2009/11/coil_movie_thumb-300x225.png" alt="coil_movie_thumb" width="300" height="225" /></a></p>
<p><a href="http://www.rm.is.ritsumei.ac.jp/juvenile2009/index.html">Project Juvenile 2009 [JP]</a><br />
<a href="http://www.rm.is.ritsumei.ac.jp/juvenile2009/coil/index.html">PJ2009&#8242;s Dennou Coil [JP]</a><br />
<a href="http://www.rm.is.ritsumei.ac.jp/juvenile2009/coil/environment.html">Setup Diagram [JP]</a></p>
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		<slash:comments>2</slash:comments>
<enclosure url="http://www.rm.is.ritsumei.ac.jp/juvenile2009/mov/coil_movie.mpg" length="48351236" type="video/mpeg" />
		</item>
		<item>
		<title>Tools to Augment Your Reality</title>
		<link>http://ar.m-ato.me/2009/11/19/tools-to-augment-your-reality/</link>
		<comments>http://ar.m-ato.me/2009/11/19/tools-to-augment-your-reality/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 19:23:07 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Make Your AR]]></category>
		<category><![CDATA[ARDeskTop]]></category>
		<category><![CDATA[ARmedia]]></category>
		<category><![CDATA[ARToolkit]]></category>
		<category><![CDATA[ATOMIC]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[FLARToolkit]]></category>
		<category><![CDATA[handyAR]]></category>
		<category><![CDATA[LinceoVR]]></category>
		<category><![CDATA[NyARToolkit]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[PTAM]]></category>
		<category><![CDATA[rtPozAR]]></category>
		<category><![CDATA[Sketchup]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=168</guid>
		<description><![CDATA[Does looking at all these demonstrations and examples of augmented reality leave you itching to make your own? Here&#8217;s a list of tools to get you started, for both marker and markerless AR. (See something missing? Let me know in the comments!) ARmedia Plug-in for Google SketchUp (and ARexporter) http://www.inglobetechnologies.com/en/products/arplugin_su/info.php rtPozAR (Real-Time Poser AR) [JP] [...]]]></description>
			<content:encoded><![CDATA[<p>Does looking at all these demonstrations and examples of augmented reality leave you itching to make your own? Here&#8217;s a list of tools to get you started, for both marker and markerless AR. (See something missing? Let me know in the comments!)</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-183" title="tools" src="http://ar.m-ato.me/wp-content/uploads/2009/11/tools.png" alt="tools" width="280" height="211" /></p>
<p><span id="more-168"></span></p>
<p>ARmedia Plug-in for Google SketchUp (and ARexporter)<br />
<a href="http://www.inglobetechnologies.com/en/products/arplugin_su/info.php">http://www.inglobetechnologies.com/en/products/arplugin_su/info.php</a></p>
<p>rtPozAR (Real-Time Poser AR) [JP]<br />
<a href="http://foilskin.seesaa.net/article/119695691.html">http://foilskin.seesaa.net/article/119695691.html</a></p>
<p>ARDeskTop [JP]<br />
<a href="http://wiki.livedoor.jp/wah_wah_hawah/">http://wiki.livedoor.jp/wah_wah_hawah/</a></p>
<p>ARToolKit<br />
<a href="http://www.hitl.washington.edu/artoolkit/">http://www.hitl.washington.edu/artoolkit/</a></p>
<p>ARToolKit Professional &amp; osgART<br />
<a href="http://www.artoolworks.com/Home.html">http://www.artoolworks.com/Home.html</a></p>
<p>NyARToolKit (Java ARToolKit) [EN/JP]<br />
<a href="http://nyatla.jp/nyartoolkit/wiki/index.php">http://nyatla.jp/nyartoolkit/wiki/index.php</a></p>
<p>FLARToolkit (Flash ARToolKit) [EN/JP]<br />
<a href="http://www.libspark.org/wiki/saqoosha/FLARToolKit/en">http://www.libspark.org/wiki/saqoosha/FLARToolKit/en</a></p>
<p>ATOMIC Augmented Reality Authoring Tool (Front end for ARToolKit)<br />
<a href="http://www.sologicolibre.org/projects/atomic/en/index.php">http://www.sologicolibre.org/projects/atomic/en/index.php</a></p>
<p>LinceoVR<br />
<a href="http://linceovr.seac02.it/">http://linceovr.seac02.it/</a></p>
<p>HandyAR<br />
<a href="http://ilab.cs.ucsb.edu/projects/taehee/HandyAR/HandyAR.html">http://ilab.cs.ucsb.edu/projects/taehee/HandyAR/HandyAR.html</a></p>
<p>PTAM (Parallel Tracking and Mapping for Small AR Workspaces)<br />
<a href="http://www.robots.ox.ac.uk/~gk/PTAM/">http://www.robots.ox.ac.uk/~gk/PTAM/</a></p>
<p>Expect revisions and additions to this list in the future.</p>
]]></content:encoded>
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		<item>
		<title>Did You Miss It? AR Distortions, OpenChan, PozAR and Volume Slicing Display</title>
		<link>http://ar.m-ato.me/2009/11/18/did-you-miss-it-ar-distortions-openchan-pozar-and-volume-slicing-display/</link>
		<comments>http://ar.m-ato.me/2009/11/18/did-you-miss-it-ar-distortions-openchan-pozar-and-volume-slicing-display/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 22:46:50 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[Make Your AR]]></category>
		<category><![CDATA[Did You Miss It]]></category>
		<category><![CDATA[OpenChan]]></category>
		<category><![CDATA[PozAR]]></category>
		<category><![CDATA[PozARToolkit]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[Volume Slicing Display]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=122</guid>
		<description><![CDATA[While AR has really taken off in the news and media over the past year, there are hundreds of examples that have been missed, looked over, or forgotten either in the rush of the recent AR &#8216;browser wars&#8217; and novelty ads &#8230; or simply were released before augmented reality caught everyone&#8217;s attention. Every week I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>While AR has really taken off in the news and media over the past year, there are hundreds of examples that have been missed, looked over, or forgotten either in the rush of the recent AR &#8216;browser wars&#8217; and novelty ads &#8230; or simply were released before augmented reality caught everyone&#8217;s attention. Every week I&#8217;ll attempt to post a few videos and links to examples of augmented reality, demos, and toolkits to fill the gaps for those newly interested in augmented reality technology or with less time to peruse the internet for AR goodies.</p>
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<p><script type="text/javascript" src="http://ext.nicovideo.jp/thumb_watch/sm2442374"></script><noscript><a href="http://www.nicovideo.jp/watch/sm2442374">【ニコニコ動画】俺のキーボードがどうやらカオス</a></noscript></p>
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PozARToolkit and rtPozAR source and documentation available at <a href="http://foilskin.seesaa.net/">http://foilskin.seesaa.net/</a> [JP]</p>
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Documentation at: <a href="http://www.k2.t.u-tokyo.ac.jp/perception/VolumeSlicingDisplay/index-e.html">http://www.k2.t.u-tokyo.ac.jp/perception/VolumeSlicingDisplay/index-e.html</a></p>
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