Archive for ‘Games’

August 11th, 2010

Shadow Play

I can’t believe I forgot to post this one here. It’s beautiful — completely exploratory, ‘useless’, sensitive and reversing ‘negative’ and ‘whitespace’ as we assume they function in AR.

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December 11th, 2009

Augmenting reality to reveal haunted spaces

Total Immersion, known for AR baseball cards and other AR works, teamed up with Hanwa Co. to make an interactive haunted house. Amusement park-esque augmented reality is not new for Total Immersion, and their white paper on the “Augmented Reality Video Gun” has been up on their website since October 2009. A video documentation of it was uploaded just today.

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December 4th, 2009

Augmented Alice – AR story telling environment by Georgia Tech

We’re on a bit of a roll here lately with examples of AR without ‘practical’ functionality; for creative expression, exploration and potential as a medium to deliver immersive narrative. Hats off to you, Georgia Tech, you pump out these fantastic ideas like a factory! You can see this, and other projects from the Augmented Environments Lab at their website.

A final project for DVFX 2009 at Georgia Tech. The video is an advertisement for a Georgia Tech Augmented Environments Lab project to create an augmented reality storytelling application. One of the examples for this project was Alice in Wonderland, which serves as a basis for our video.

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November 20th, 2009

Did You Miss It? Satcchi is REAL! (Project Juvenile’s Dennou Coil)

coil_screenshot01_bigWell, not quite…

Technically I should be waiting until next week for another edition of Did You Miss It?, but this one was just too exciting for me to let slide. Students and researchers from Project Juvenile at Reality Media / Mobile Communications Lab at Ritsumeikan University in Kyoto have made an augmented reality game based on the world of Dennou Coil. System includes an HMD and ‘Data Glove’ (made with InterSense IS900), and incorporates many functions and items seen in Dennou Coil, such as metatags. Documentation video and links just after the break.

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