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	<title>AR.m-ato.me &#187; Demos</title>
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	<link>http://ar.m-ato.me</link>
	<description>an augmented reality matome</description>
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		<title>nico home-mades: &#8220;Fairy Fate&#8221; and AR Story Telling</title>
		<link>http://ar.m-ato.me/2010/09/16/home-made-eye-of-judgement-like-fairy-fate/</link>
		<comments>http://ar.m-ato.me/2010/09/16/home-made-eye-of-judgement-like-fairy-fate/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 17:49:26 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[AR劇場]]></category>
		<category><![CDATA[cards]]></category>
		<category><![CDATA[Eye of Judgement]]></category>
		<category><![CDATA[Fairy Fate]]></category>
		<category><![CDATA[story telling]]></category>
		<category><![CDATA[Theatre]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=378</guid>
		<description><![CDATA[Some well executed home-made marker-based demos on nico video this week! Fairy Fate, a home-made game not unlike PlayStation&#8217;s Eye of Judgement. 【ニコニコ動画】ARでカードゲーム作ってみた Augmented Reality story telling done for a university project, AR Gekijou (AR Theatre). 【ニコニコ動画】AR劇場]]></description>
			<content:encoded><![CDATA[<p>Some well executed home-made marker-based demos on nico video this week!</p>
<p><em>Fairy Fate</em>, a home-made game not unlike PlayStation&#8217;s <em>Eye of Judgement.</em></p>
<p><script type="text/javascript" src="http://ext.nicovideo.jp/thumb_watch/sm12124606"></script><noscript><a href="http://www.nicovideo.jp/watch/sm12124606">【ニコニコ動画】ARでカードゲーム作ってみた</a></noscript></p>
<p>Augmented Reality story telling done for a university project, <em>AR Gekijou</em> (AR Theatre).</p>
<p><script type="text/javascript" src="http://ext.nicovideo.jp/thumb_watch/sm11432729"></script><noscript><a href="http://www.nicovideo.jp/watch/sm11432729">【ニコニコ動画】AR劇場</a></noscript></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AR Tutorials</title>
		<link>http://ar.m-ato.me/2010/08/13/ar-tutorials/</link>
		<comments>http://ar.m-ato.me/2010/08/13/ar-tutorials/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 17:33:58 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[Make Your AR]]></category>
		<category><![CDATA[ARToolkit]]></category>
		<category><![CDATA[hatsune miku]]></category>
		<category><![CDATA[quartz composer]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=342</guid>
		<description><![CDATA[I guess AR has finally reached that point of exposure where people want to replicate what they&#8217;ve seen and start exploring what they can make using augmented reality technology. I&#8217;ve seen a few tutorials floating around lately on sites like YouTube about how to get started with AR using tools like Quartz Composer or ARToolKit+miku [...]]]></description>
			<content:encoded><![CDATA[<p>I guess AR has finally reached that point of exposure where people want to replicate what they&#8217;ve seen and start exploring what they can make using augmented reality technology. I&#8217;ve seen a few tutorials floating around lately on sites like YouTube about how to get started with AR using tools like Quartz Composer or ARToolKit+miku miku dance.</p>
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		<item>
		<title>Augmenting reality to reveal haunted spaces</title>
		<link>http://ar.m-ato.me/2009/12/11/augmenting-reality-to-reveal-haunted-spaces/</link>
		<comments>http://ar.m-ato.me/2009/12/11/augmenting-reality-to-reveal-haunted-spaces/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 21:30:15 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[ARt]]></category>
		<category><![CDATA[Bizarre AR]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[amusement]]></category>
		<category><![CDATA[attraction]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[haunted house]]></category>
		<category><![CDATA[paranormal]]></category>
		<category><![CDATA[total immersion]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=300</guid>
		<description><![CDATA[Total Immersion, known for AR baseball cards and other AR works, teamed up with Hanwa Co. to make an interactive haunted house. Amusement park-esque augmented reality is not new for Total Immersion, and their white paper on the &#8220;Augmented Reality Video Gun&#8221; has been up on their website since October 2009. A video documentation of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.t-immersion.com/">Total Immersion</a>, known for AR baseball cards and other AR works, teamed up with Hanwa Co. to make an interactive haunted house. Amusement park-esque augmented reality is <a href="http://www.t-immersion.com/en,amusement-parks,452.html">not new</a> for Total Immersion, and their white paper on the &#8220;Augmented Reality Video Gun&#8221; has been up on their website since October 2009. A video documentation of it was uploaded just today.</p>
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<p><span id="more-300"></span></p>
<p>Very pleasing to see some connection between augmented reality technology and spirit/the paranormal being made and visualized in an interactive manner. Using technology to see and destroy/interact with spirits is very reminiscent of <i>Final Fantasy: The Spirits Within</i> and I wouldn&#8217;t be surprised if it was a source of inspiration for TI and Hanwa. </p>
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<p>No idea where exactly this is. The white paper refers to it as simply &#8220;Dark Ride: Ghost Hunt&#8221;. Total Immersion&#8217;s website does list another attraction with the &#8220;Dark Ride&#8221; label, (les ANIMAUX du FUTUR [Animals of the Future]), which was also referred to as a &#8220;Hidden Reality Ride&#8221; &#8212; a very charming and appropriate terminology I think, given that this augmented reality does imply that an alternate or unseen world is already there, waiting to be revealed, an idea that other augmented reality demonstrations and applications are sadly without.</p>
<p>Links:<br />
<a href="http://www.t-immersion.com/lc-content/uploads/2009/10/argun-white-paper-october-20091.pdf">Augmented Reality Video Gun White paper October, 2009</a><br />
<a href="http://www.t-immersion.com/en,amusement-parks,452.html">Total Immersion Amusement Parks </a><br />
<a href="http://www.imdb.com/title/tt0173840/">Final Fantasy: The Spirits Within (IMDb)</a></p>
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		<title>Augmented reality controllers part 2, Quartz Composer</title>
		<link>http://ar.m-ato.me/2009/12/11/augmented-reality-controllers-part-2-quartz-composer/</link>
		<comments>http://ar.m-ato.me/2009/12/11/augmented-reality-controllers-part-2-quartz-composer/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 19:01:17 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[ARt]]></category>
		<category><![CDATA[Computer Vision]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[quartz composer]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=288</guid>
		<description><![CDATA[Another video released just a couple days ago using augmented reality markers as alternative interface and controller for parameters in music programs&#8230; in this case, Quartz Composer. I&#8217;m not familiar with Quartz Composer so I can&#8217;t tell you much detail apart from what the video description and in-video commentary says. Work by Rishabh Rajan. Augmented [...]]]></description>
			<content:encoded><![CDATA[<p>Another video released just a couple days ago using augmented reality markers as<a href="http://ar.m-ato.me/2009/12/08/augmented-reality-dj-markers-as-controllers-in-ableton/"> alternative interface and controller for parameters in music programs</a>&#8230; in this case, Quartz Composer. I&#8217;m not familiar with Quartz Composer so I can&#8217;t tell you much detail apart from what the video description and in-video commentary says. Work by <a href="http://www.rishabhrajan.com/">Rishabh Rajan</a>. </p>
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<blockquote><p>Augmented Reality in Quartz Composer used to generate OSC messages to manipulate parameters of Buffer Override as an insert in an audio track.</p></blockquote>
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		<item>
		<title>Augmented Reality DJ &#8211; Markers as controllers in Ableton</title>
		<link>http://ar.m-ato.me/2009/12/08/augmented-reality-dj-markers-as-controllers-in-ableton/</link>
		<comments>http://ar.m-ato.me/2009/12/08/augmented-reality-dj-markers-as-controllers-in-ableton/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 19:18:28 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[ARt]]></category>
		<category><![CDATA[Computer Vision]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[Make Your AR]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[ARDJ]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[creative]]></category>
		<category><![CDATA[input]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=281</guid>
		<description><![CDATA[Just a preview, and how you can use the ARDJ software with ableton&#8230; basically me messing around with it. Talking about the software a bit and how it works. :) Enjoy! Get the software free at http://www.lipert.net/ardj A lot of buzz around AR has been around its use as a means to either modify the [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ccTHPE1QeJQ&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ccTHPE1QeJQ&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<blockquote><p>Just a preview, and how you can use the ARDJ software with ableton&#8230; basically me messing around with it. Talking about the software a bit and how it works. :) Enjoy!</p>
<p>Get the software free at <a href="http://www.lipert.net/ardj">http://www.lipert.net/ardj</a></p></blockquote>
<p>A lot of buzz around AR has been around its use as a means to either modify the information we see about the world around us, gaming, or &#8216;magic&#8217; (as described in a <a href="http://ar.m-ato.me/2009/12/04/augmented-alice-ar-story-telling-environment-by-georgia-tech/">previous post</a>). Earlier this last week we saw AR not as a result, but as a means input or control in &#8220;<a href="http://www.youtube.com/watch?v=gHKgSyrmwnQ">Home automation through augmented reality</a>&#8221; which used QR codes as markers to activate objects around the house. The end result does not involve any augmented or modified vision or perception, but rather, real life changes in physical objects and environments (on or off, dark room or bright room). This example very loosely qualifies as &#8216;augmented reality&#8217; in my book, but is not undeserving of attention from the AR community as a example of computer vision with (long winded) real world application (not efficiency, but visible to us without aid of a device). ARDJ sort of follows this same track in its purpose&#8211; it provides an alternative means of control of particular parameters. The end results is again, not visual. AR or not? Meeeh&#8212;- but it is a reminder that AR doesn&#8217;t have to be related to navigation or information overlay, and can exist as a broader, more creative technology allowing for organic human gesture and manipulation to come into play.</p>
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		<item>
		<title>Augmented Alice &#8211; AR story telling environment by Georgia Tech</title>
		<link>http://ar.m-ato.me/2009/12/04/augmented-alice-ar-story-telling-environment-by-georgia-tech/</link>
		<comments>http://ar.m-ato.me/2009/12/04/augmented-alice-ar-story-telling-environment-by-georgia-tech/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 20:10:48 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[ARt]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Make Your AR]]></category>
		<category><![CDATA[alice]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[georgia tech]]></category>
		<category><![CDATA[story telling]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=271</guid>
		<description><![CDATA[We&#8217;re on a bit of a roll here lately with examples of AR without &#8216;practical&#8217; functionality; for creative expression, exploration and potential as a medium to deliver immersive narrative. Hats off to you, Georgia Tech, you pump out these fantastic ideas like a factory! You can see this, and other projects from the Augmented Environments [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re on a bit of a roll here lately with examples of AR without &#8216;practical&#8217; functionality; for creative expression, exploration and potential as a medium to deliver immersive narrative. Hats off to you, Georgia Tech, you pump out these fantastic ideas like a factory! You can see this, and other projects from the Augmented Environments Lab at their <a href="http://www.cc.gatech.edu/ael/projects.html">website</a>.</p>
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<blockquote><p>A final project for DVFX 2009 at Georgia Tech. The video is an advertisement for a Georgia Tech Augmented Environments Lab project to create an augmented reality storytelling application. One of the examples for this project was Alice in Wonderland, which serves as a basis for our video.</p></blockquote>
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		<item>
		<title>Magic Projection 1.0</title>
		<link>http://ar.m-ato.me/2009/12/03/magic-projection-1-0/</link>
		<comments>http://ar.m-ato.me/2009/12/03/magic-projection-1-0/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 21:40:43 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Computer Vision]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=268</guid>
		<description><![CDATA[It&#8217;s been a while since we&#8217;ve seen some AR magic or ARt, hasn&#8217;t it? Here&#8217;s some projection work by &#8220;virtual magician&#8221; Marco Tempest in Tokyo. It&#8217;s really refreshing to see some augmented reality that retracts back into the magic (magic as mystery, not performance entertainment, though it is coincidentally so) of technology. Technical details available [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since we&#8217;ve seen some AR magic or ARt, hasn&#8217;t it? Here&#8217;s some projection work by &#8220;virtual magician&#8221; Marco Tempest in Tokyo. It&#8217;s really refreshing to see some augmented reality that retracts back into the magic (magic as mystery, not performance entertainment, though it is coincidentally so) of technology.</p>
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<p>Technical details available via <a href="http://createdigitalmotion.com/2009/12/03/augmented-projection-magic-projection-creates-elegant-moving-screens/">Create Digital Motion</a>.</p>
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		<item>
		<title>Bending space and time, one mall parking lot at a time</title>
		<link>http://ar.m-ato.me/2009/12/01/bending-space-and-time-one-mall-parking-lot-at-a-time/</link>
		<comments>http://ar.m-ato.me/2009/12/01/bending-space-and-time-one-mall-parking-lot-at-a-time/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 19:51:23 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[AR Futures]]></category>
		<category><![CDATA[Computer Vision]]></category>
		<category><![CDATA[Corporate AR]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[briefcam]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=238</guid>
		<description><![CDATA[First thing I pulled from my fishing nets this morning was a nice matome/roundup of computer vision demos on Youtube which included a demo for &#8220;BriefCam&#8221;. The narration was a bit painful to go through, but the demo itself was impressive. BriefCam indexes, summarizes, and compresses events in video logs from surveillance cameras in a [...]]]></description>
			<content:encoded><![CDATA[<p>First thing I pulled from my fishing nets this morning was a <a href="http://joyport.blogspot.com/2009/11/youtube-videos-for-computer-vision_29.html">nice matome/roundup of computer vision</a> demos on Youtube which included a demo for &#8220;BriefCam&#8221;. The narration was a bit painful to go through, but the demo itself was impressive. BriefCam indexes, summarizes, and compresses events in video logs from surveillance cameras in a way I can&#8217;t quite explain ((maybe that&#8217;s why the narration was in staccato)), and most certainly sparked my imagination in terms of the future of computer vision capabilities in augmented reality environments &#8212; particularly the possibilities of compressing perception of time.</p>
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		<title>Did You Miss It? vFrame concept video, virtual pit and another AR lecture</title>
		<link>http://ar.m-ato.me/2009/11/24/did-you-miss-it-vframe-concept-video-virtual-pit-and-another-ar-lecture/</link>
		<comments>http://ar.m-ato.me/2009/11/24/did-you-miss-it-vframe-concept-video-virtual-pit-and-another-ar-lecture/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 23:33:19 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[AR Futures]]></category>
		<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Did You Miss It]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[vFrame]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[virtual pit]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=230</guid>
		<description><![CDATA[This week&#8217;s DYMI videos are totally unrelated to eachother again, but are worth watching. A virtual pit by Georgia Tech&#8217;s Augmented Environments Lab &#8220;This video shows an augmented reality application we have developed to use as an experimental testbed for evaluating what components of an AR experience contribute to a user feeling &#8220;present&#8221; or immersed. [...]]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s DYMI videos are totally unrelated to eachother again, but are worth watching. </p>
<h3>A virtual pit by Georgia Tech&#8217;s <a href="http://www.augmentedenvironments.org/lab/research/presence-in-augmented-reality/">Augmented Environments Lab</a></h3>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/h8c6U7dpI7g&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/h8c6U7dpI7g&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>&#8220;This video shows an augmented reality application we have developed to use as an experimental testbed for evaluating what components of an AR experience contribute to a user feeling &#8220;present&#8221; or immersed. In this experiment the participants are presented with a virtual hole that drops three stories and are asked to perform tasks around this &#8220;pit.&#8221; Their heart rate, galvanic skin response, and skin temperature are measured while the participant is shown different versions of the pit. The goal is to develop quantitative and qualitative methods for measuring how immersed a user is in an AR experience and to develop guidelines for people building AR applications.&#8221;</p>
<p>This is really cool. I&#8217;m always interested to see experiments related to the psychological effect of AR and mixed reality in general. Their <a href="http://www.augmentedenvironments.org/lab/category/publications/">website</a> contains a little library of publications related to their research in AR as well.</p>
<p><span id="more-230"></span><br />
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<h3>vFrame, a stop-motion concept video for outdoor AR social gaming.</h3>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/rgrsCORwpaw&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/rgrsCORwpaw&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>vFrame is &#8216;yet another&#8217; concept video for an AR social gaming platform, but their decision to use stop motion for their concept video made it unique enough to set it apart from the rest.</p>
<p>.<br />
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.</p>
<h3>&#8220;Augmented Reality as a Tool for Improving the Utility of Information&#8221; by Prof. Bruce Thomas (University of South Australia)</h3>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/pct9PsFj6wo&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/pct9PsFj6wo&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>A reasonable introduction and &#8216;matome&#8217; of augmented reality technology. </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Did You Miss It? Satcchi is REAL! (Project Juvenile&#8217;s Dennou Coil)</title>
		<link>http://ar.m-ato.me/2009/11/20/did-you-miss-it-satcchi-is-real-project-juveniles-dennou-coil/</link>
		<comments>http://ar.m-ato.me/2009/11/20/did-you-miss-it-satcchi-is-real-project-juveniles-dennou-coil/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 23:40:00 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Dennou Coil]]></category>
		<category><![CDATA[Did You Miss It]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interface]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=192</guid>
		<description><![CDATA[Well, not quite&#8230; Technically I should be waiting until next week for another edition of Did You Miss It?, but this one was just too exciting for me to let slide. Students and researchers from Project Juvenile at Reality Media / Mobile Communications Lab at Ritsumeikan University in Kyoto have made an augmented reality game [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-195" title="coil_screenshot01_big" src="http://ar.m-ato.me/wp-content/uploads/2009/11/coil_screenshot01_big.bmp" alt="coil_screenshot01_big" width="307" height="230" />Well, not quite&#8230;</p>
<p>Technically I should be waiting until next week for another edition of <a href="http://ar.m-ato.me/tag/did-you-miss-it/">Did You Miss It?</a>, but this one was just too exciting for me to let slide. Students and researchers from <a href="http://www.rm.is.ritsumei.ac.jp/juvenile2009/index.html">Project Juvenile</a> at Reality Media / Mobile Communications Lab at <a href="http://www.ritsumei.ac.jp/eng/">Ritsumeikan University</a> in Kyoto have made an augmented reality game based on the world of <em><a href="http://en.wikipedia.org/wiki/Dennō_Coil">Dennou Coil</a></em>. System includes an HMD and &#8216;Data Glove&#8217; (made with InterSense IS900), and incorporates many functions and items seen in <em>Dennou Coil</em>, such as metatags. Documentation video and links just after the break.</p>
<p><span id="more-192"></span></p>
<p><a href="http://www.rm.is.ritsumei.ac.jp/juvenile2009/mov/coil_movie.mpg"><img class="size-medium wp-image-193 alignnone" title="Project Juvenile 2009 - Dennou Coil" src="http://ar.m-ato.me/wp-content/uploads/2009/11/coil_movie_thumb-300x225.png" alt="coil_movie_thumb" width="300" height="225" /></a></p>
<p><a href="http://www.rm.is.ritsumei.ac.jp/juvenile2009/index.html">Project Juvenile 2009 [JP]</a><br />
<a href="http://www.rm.is.ritsumei.ac.jp/juvenile2009/coil/index.html">PJ2009&#8242;s Dennou Coil [JP]</a><br />
<a href="http://www.rm.is.ritsumei.ac.jp/juvenile2009/coil/environment.html">Setup Diagram [JP]</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
<enclosure url="http://www.rm.is.ritsumei.ac.jp/juvenile2009/mov/coil_movie.mpg" length="48351236" type="video/mpeg" />
		</item>
		<item>
		<title>Did You Miss It? AR Distortions, OpenChan, PozAR and Volume Slicing Display</title>
		<link>http://ar.m-ato.me/2009/11/18/did-you-miss-it-ar-distortions-openchan-pozar-and-volume-slicing-display/</link>
		<comments>http://ar.m-ato.me/2009/11/18/did-you-miss-it-ar-distortions-openchan-pozar-and-volume-slicing-display/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 22:46:50 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[Make Your AR]]></category>
		<category><![CDATA[Did You Miss It]]></category>
		<category><![CDATA[OpenChan]]></category>
		<category><![CDATA[PozAR]]></category>
		<category><![CDATA[PozARToolkit]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[Volume Slicing Display]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=122</guid>
		<description><![CDATA[While AR has really taken off in the news and media over the past year, there are hundreds of examples that have been missed, looked over, or forgotten either in the rush of the recent AR &#8216;browser wars&#8217; and novelty ads &#8230; or simply were released before augmented reality caught everyone&#8217;s attention. Every week I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>While AR has really taken off in the news and media over the past year, there are hundreds of examples that have been missed, looked over, or forgotten either in the rush of the recent AR &#8216;browser wars&#8217; and novelty ads &#8230; or simply were released before augmented reality caught everyone&#8217;s attention. Every week I&#8217;ll attempt to post a few videos and links to examples of augmented reality, demos, and toolkits to fill the gaps for those newly interested in augmented reality technology or with less time to peruse the internet for AR goodies.</p>
<p><span id="more-122"></span></p>
<p><script type="text/javascript" src="http://ext.nicovideo.jp/thumb_watch/sm2442374"></script><noscript><a href="http://www.nicovideo.jp/watch/sm2442374">【ニコニコ動画】俺のキーボードがどうやらカオス</a></noscript></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/whHR4XI949U&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/whHR4XI949U&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9m30QijAgBc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9m30QijAgBc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
PozARToolkit and rtPozAR source and documentation available at <a href="http://foilskin.seesaa.net/">http://foilskin.seesaa.net/</a> [JP]</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/wKKFoK-I-7s&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wKKFoK-I-7s&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
Documentation at: <a href="http://www.k2.t.u-tokyo.ac.jp/perception/VolumeSlicingDisplay/index-e.html">http://www.k2.t.u-tokyo.ac.jp/perception/VolumeSlicingDisplay/index-e.html</a></p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Cooking with AR: food-based markers&#8230; again!</title>
		<link>http://ar.m-ato.me/2009/11/12/cooking-with-ar-food-based-markers-again/</link>
		<comments>http://ar.m-ato.me/2009/11/12/cooking-with-ar-food-based-markers-again/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 22:31:04 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Bizarre AR]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[bizarre]]></category>
		<category><![CDATA[cooking]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[marker]]></category>
		<category><![CDATA[toast]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=113</guid>
		<description><![CDATA[This was never published on ar.m-ato.me (as it happened before this blog started), but many of you will probably be familiar with Mike Clare&#8217;s AR cookies. Turns out this was not the only example of food-based fiducial marker floating around. Enter Cheese Toast AR. niconicodouga user フリスクP combines a slice of white bread, mayonnaise, pepper, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ar.m-ato.me/wp-content/uploads/2009/11/cheesetoast-300x222.jpg" alt="cheesetoast" title="cheesetoast" width="300" height="222" class="alignleft size-medium wp-image-115" />This was never published on ar.m-ato.me (as it happened before this blog started), but many of you will probably be familiar with Mike Clare&#8217;s <a href="http://mikeclaremikeclare.com/index.php?/systems/ar-cookies/">AR cookies</a>. Turns out this was not the only example of food-based fiducial marker floating around. Enter Cheese Toast AR. niconicodouga user フリスクP combines a slice of white bread, mayonnaise, pepper, a slice of cheese, nori, some clever scissor work and a toaster to render a 3D animated model of <a href="http://en.wikipedia.org/wiki/Vocaloid#Hatsune_Miku">Hatsune Miku</a>.</p>
<p>Video embedded after the break.<br />
<span id="more-113"></span></p>
<p><script type="text/javascript" src="http://ext.nicovideo.jp/thumb_watch/sm6954271"></script><noscript><a href="http://www.nicovideo.jp/watch/sm6954271">【ニコニコ動画】【料理祭出品作】拡張現実(AR)するチーズトーストを作ってみた</a></noscript></p>
<p>* You may need a niconico douga account to view this video. Non-Japanese speakers may want to see <a href="http://thenextweb.com/2008/01/15/how-to-register-for-japanese-video-site-nico-nico-douga/">this guide</a> for help on how to sign up.</p>
]]></content:encoded>
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		<item>
		<title>Sekai Camera working again; SR+AR+TenkiAPI = Shabette Otenki Kensaku</title>
		<link>http://ar.m-ato.me/2009/11/12/sekai-camera-working-again-srartenkiapi-shabette-otenki-kensaku/</link>
		<comments>http://ar.m-ato.me/2009/11/12/sekai-camera-working-again-srartenkiapi-shabette-otenki-kensaku/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 19:59:19 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[speech recognition]]></category>
		<category><![CDATA[TenkiAPI]]></category>
		<category><![CDATA[weather]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=107</guid>
		<description><![CDATA[Last night SekaiCamera went down for maintenance, and has since returned and fixed its overseas stuck-on-download problem! Many thanks to the SekaiCamera staff for resolving this issue. Doing my regular rounds of new AR demos and articles, I came across a fun little demo posted on もじもじTV [mojimojiTV], called Shabette Otenki Kensaku [しゃべってお天気検索]. It combines [...]]]></description>
			<content:encoded><![CDATA[<p>Last night SekaiCamera went down for maintenance, and has since returned and fixed its overseas stuck-on-download problem! Many thanks to the SekaiCamera staff for resolving this issue. </p>
<p>Doing my regular rounds of new AR demos and articles, I came across a fun little demo posted on <a href="http://www.youtube.com/user/mojimojitv">もじもじTV</a> [mojimojiTV], called Shabette Otenki Kensaku [しゃべってお天気検索]. It combines speech recognition (SR), augmented reality (AR), and the <a href="http://tenkiapi.jp/">TenkiAPI</a> (an API for weather information). Users can hold the marker before the camera, wait for the count-down, and then say a city-name. The application then uses the TenkiAPI to call current weather for the city-name used, and outputs the information using AR.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/vQTKxBp3S2I&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vQTKxBp3S2I&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>By no means meant to be an application used everyday, it&#8217;s an interesting little concept piece and definitely has me thinking about other ways we can start combing SR an AR together.</p>
]]></content:encoded>
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