Archive for ‘Demos’

September 16th, 2010

nico home-mades: “Fairy Fate” and AR Story Telling

Some well executed home-made marker-based demos on nico video this week!

Fairy Fate, a home-made game not unlike PlayStation’s Eye of Judgement.

Augmented Reality story telling done for a university project, AR Gekijou (AR Theatre).

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August 13th, 2010

AR Tutorials

I guess AR has finally reached that point of exposure where people want to replicate what they’ve seen and start exploring what they can make using augmented reality technology. I’ve seen a few tutorials floating around lately on sites like YouTube about how to get started with AR using tools like Quartz Composer or ARToolKit+miku miku dance.

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December 11th, 2009

Augmenting reality to reveal haunted spaces

Total Immersion, known for AR baseball cards and other AR works, teamed up with Hanwa Co. to make an interactive haunted house. Amusement park-esque augmented reality is not new for Total Immersion, and their white paper on the “Augmented Reality Video Gun” has been up on their website since October 2009. A video documentation of it was uploaded just today.

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December 11th, 2009

Augmented reality controllers part 2, Quartz Composer

Another video released just a couple days ago using augmented reality markers as alternative interface and controller for parameters in music programs… in this case, Quartz Composer. I’m not familiar with Quartz Composer so I can’t tell you much detail apart from what the video description and in-video commentary says. Work by Rishabh Rajan.

Augmented Reality in Quartz Composer used to generate OSC messages to manipulate parameters of Buffer Override as an insert in an audio track.

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December 8th, 2009

Augmented Reality DJ – Markers as controllers in Ableton

Just a preview, and how you can use the ARDJ software with ableton… basically me messing around with it. Talking about the software a bit and how it works. :) Enjoy!

Get the software free at http://www.lipert.net/ardj

A lot of buzz around AR has been around its use as a means to either modify the information we see about the world around us, gaming, or ‘magic’ (as described in a previous post). Earlier this last week we saw AR not as a result, but as a means input or control in “Home automation through augmented reality” which used QR codes as markers to activate objects around the house. The end result does not involve any augmented or modified vision or perception, but rather, real life changes in physical objects and environments (on or off, dark room or bright room). This example very loosely qualifies as ‘augmented reality’ in my book, but is not undeserving of attention from the AR community as a example of computer vision with (long winded) real world application (not efficiency, but visible to us without aid of a device). ARDJ sort of follows this same track in its purpose– it provides an alternative means of control of particular parameters. The end results is again, not visual. AR or not? Meeeh—- but it is a reminder that AR doesn’t have to be related to navigation or information overlay, and can exist as a broader, more creative technology allowing for organic human gesture and manipulation to come into play.

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December 4th, 2009

Augmented Alice – AR story telling environment by Georgia Tech

We’re on a bit of a roll here lately with examples of AR without ‘practical’ functionality; for creative expression, exploration and potential as a medium to deliver immersive narrative. Hats off to you, Georgia Tech, you pump out these fantastic ideas like a factory! You can see this, and other projects from the Augmented Environments Lab at their website.

A final project for DVFX 2009 at Georgia Tech. The video is an advertisement for a Georgia Tech Augmented Environments Lab project to create an augmented reality storytelling application. One of the examples for this project was Alice in Wonderland, which serves as a basis for our video.

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December 3rd, 2009

Magic Projection 1.0

It’s been a while since we’ve seen some AR magic or ARt, hasn’t it? Here’s some projection work by “virtual magician” Marco Tempest in Tokyo. It’s really refreshing to see some augmented reality that retracts back into the magic (magic as mystery, not performance entertainment, though it is coincidentally so) of technology.

Technical details available via Create Digital Motion.

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December 1st, 2009

Bending space and time, one mall parking lot at a time

First thing I pulled from my fishing nets this morning was a nice matome/roundup of computer vision demos on Youtube which included a demo for “BriefCam”. The narration was a bit painful to go through, but the demo itself was impressive. BriefCam indexes, summarizes, and compresses events in video logs from surveillance cameras in a way I can’t quite explain ((maybe that’s why the narration was in staccato)), and most certainly sparked my imagination in terms of the future of computer vision capabilities in augmented reality environments — particularly the possibilities of compressing perception of time.

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November 24th, 2009

Did You Miss It? vFrame concept video, virtual pit and another AR lecture

This week’s DYMI videos are totally unrelated to eachother again, but are worth watching.

A virtual pit by Georgia Tech’s Augmented Environments Lab

“This video shows an augmented reality application we have developed to use as an experimental testbed for evaluating what components of an AR experience contribute to a user feeling “present” or immersed. In this experiment the participants are presented with a virtual hole that drops three stories and are asked to perform tasks around this “pit.” Their heart rate, galvanic skin response, and skin temperature are measured while the participant is shown different versions of the pit. The goal is to develop quantitative and qualitative methods for measuring how immersed a user is in an AR experience and to develop guidelines for people building AR applications.”

This is really cool. I’m always interested to see experiments related to the psychological effect of AR and mixed reality in general. Their website contains a little library of publications related to their research in AR as well.

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November 20th, 2009

Did You Miss It? Satcchi is REAL! (Project Juvenile’s Dennou Coil)

coil_screenshot01_bigWell, not quite…

Technically I should be waiting until next week for another edition of Did You Miss It?, but this one was just too exciting for me to let slide. Students and researchers from Project Juvenile at Reality Media / Mobile Communications Lab at Ritsumeikan University in Kyoto have made an augmented reality game based on the world of Dennou Coil. System includes an HMD and ‘Data Glove’ (made with InterSense IS900), and incorporates many functions and items seen in Dennou Coil, such as metatags. Documentation video and links just after the break.

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