I can’t believe I forgot to post this one here. It’s beautiful — completely exploratory, ‘useless’, sensitive and reversing ‘negative’ and ‘whitespace’ as we assume they function in AR.
I still love Marco Tempest
Keeping technology alive with the spectacle of magic (and keeping magic alive with the spectacle of technology), Marco Tempest is at TEDxTokyo performing some infrared tracking and projection visuals. (via @augmented)
Magic Projection Live @ TEDxTokyo 2010 from Marco Tempest on Vimeo.
Augmenting reality to reveal haunted spaces
Total Immersion, known for AR baseball cards and other AR works, teamed up with Hanwa Co. to make an interactive haunted house. Amusement park-esque augmented reality is not new for Total Immersion, and their white paper on the “Augmented Reality Video Gun” has been up on their website since October 2009. A video documentation of it was uploaded just today.
V2_ Institute for Unstable Media’s EcoSystem Event: Augmented Reality “cross-sector gathering”
Good on you, V2_ Institute. You’ve really brought together a truly diverse group of participants from all walks of life and work. Apart from the hum-drum of the regular “AR” (*ahem*… AR-GPS or Augmented Navigation really…) players from Layar and Wikitude, it looks like they had a fair collection of creative, abstract, narrative and magic augmented reality demonstrations and concepts. Presentations looked a bit bland… I really have a problem with these phrases and terms like “re-create the past” when the example shown is no more than a static 3D model plastered over a physical POI (I could have just taken a brochure from somewhere and held it up for a similar enough effect). Ah well. Inviting the ‘big boys’ over to play is a necessary evil for events like this.
Event Program Outline and Information (Dec 4th, 2009)
Here’s a “teaser” video of the event. Perhaps more video content is on the way? (Please?)
Layar and Wikitude are special guests at first ever Ecosystem event for people in Augmented Reality. Hosted by V2_ Institute for the Unstable Media and PortalToYourDreams. Artists mingled with developers, city planners and industry in this interactive cross-sector gathering. Special talks on fashion business, aura recognition, AR storytelling and the magic couch :-)
For more intellectual and creative stimulation, visit the V2_ website.
Augmented reality controllers part 2, Quartz Composer
Another video released just a couple days ago using augmented reality markers as alternative interface and controller for parameters in music programs… in this case, Quartz Composer. I’m not familiar with Quartz Composer so I can’t tell you much detail apart from what the video description and in-video commentary says. Work by Rishabh Rajan.
Augmented Reality in Quartz Composer used to generate OSC messages to manipulate parameters of Buffer Override as an insert in an audio track.
Augmented Reality DJ – Markers as controllers in Ableton
Just a preview, and how you can use the ARDJ software with ableton… basically me messing around with it. Talking about the software a bit and how it works. :) Enjoy!
Get the software free at http://www.lipert.net/ardj
A lot of buzz around AR has been around its use as a means to either modify the information we see about the world around us, gaming, or ‘magic’ (as described in a previous post). Earlier this last week we saw AR not as a result, but as a means input or control in “Home automation through augmented reality” which used QR codes as markers to activate objects around the house. The end result does not involve any augmented or modified vision or perception, but rather, real life changes in physical objects and environments (on or off, dark room or bright room). This example very loosely qualifies as ‘augmented reality’ in my book, but is not undeserving of attention from the AR community as a example of computer vision with (long winded) real world application (not efficiency, but visible to us without aid of a device). ARDJ sort of follows this same track in its purpose– it provides an alternative means of control of particular parameters. The end results is again, not visual. AR or not? Meeeh—- but it is a reminder that AR doesn’t have to be related to navigation or information overlay, and can exist as a broader, more creative technology allowing for organic human gesture and manipulation to come into play.
Augmented Alice – AR story telling environment by Georgia Tech
We’re on a bit of a roll here lately with examples of AR without ‘practical’ functionality; for creative expression, exploration and potential as a medium to deliver immersive narrative. Hats off to you, Georgia Tech, you pump out these fantastic ideas like a factory! You can see this, and other projects from the Augmented Environments Lab at their website.
A final project for DVFX 2009 at Georgia Tech. The video is an advertisement for a Georgia Tech Augmented Environments Lab project to create an augmented reality storytelling application. One of the examples for this project was Alice in Wonderland, which serves as a basis for our video.



