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	<title>AR.m-ato.me &#187; AR Futures</title>
	<atom:link href="http://ar.m-ato.me/category/ar-futures/feed/" rel="self" type="application/rss+xml" />
	<link>http://ar.m-ato.me</link>
	<description>an augmented reality matome</description>
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		<title>What is &#8220;Beyond&#8221;?</title>
		<link>http://ar.m-ato.me/2010/08/04/what-is-beyond/</link>
		<comments>http://ar.m-ato.me/2010/08/04/what-is-beyond/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 23:11:33 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[AR Futures]]></category>
		<category><![CDATA[Corporate AR]]></category>
		<category><![CDATA[belief]]></category>
		<category><![CDATA[beyond]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[sekai camera]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[UIST]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=326</guid>
		<description><![CDATA[Lots of things happened while I was gone. While catching up on the latest AR news from the past couple weeks, one word kept coming up over and over again. BEYOND I think &#8220;beyond&#8221; and belief are closely connected: beyond implies belief in the existence of *something* outside a perceived boundary. When there are multiple [...]]]></description>
			<content:encoded><![CDATA[<p>Lots of things happened while I was gone. While catching up on the latest AR news from the past couple weeks, one word kept coming up over and over again.</p>
<blockquote>
<h2>BEYOND</h2>
</blockquote>
<p>I think &#8220;beyond&#8221; and belief are closely connected: beyond implies belief in the existence of *something* outside a perceived boundary. When there are multiple pieces of evidence of things existing in this &#8220;beyond&#8221;, belief solidifies and is reinforced by our experience. Augmented Reality by nature is dependent on &#8220;beyond&#8221; and belief &#8212; it&#8217;s what makes magic, it&#8217;s what seduces, it&#8217;s a promise of some payload (information or other). When augmented reality is a window to this &#8220;beyond&#8221;, what could solidify the belief that something is there more than the ability to have multiple synchronous windows?</p>
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<p>I really like this idea. It&#8217;s saying loudly and clearly &#8220;The data is here! The objects are really here! You don&#8217;t believe me? Take a look at all these other windows!&#8221; </p>
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<p>&#8220;Beyond&#8221; is a driving force; a siren. The data we cannot see creates a new Manifest Destiny calling us to stretch our territory from the real into seemingly uncharted augmented land&#8230; an untapped source of some awesome potential.</p>
<p>Well? Maybe it&#8217;s not that exciting. The augmented land so far *is* charted, carefully crafted to maximize its utility, maximize brand loyalty, maximize tourist information, or maximize my social media presence. Even so, I like where this is going. To infinity&#8230; and beyond!</p>
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		<item>
		<title>V2_ Institute for Unstable Media&#8217;s EcoSystem Event: Augmented Reality &#8220;cross-sector gathering&#8221;</title>
		<link>http://ar.m-ato.me/2009/12/11/v2_-institute-for-unstable-medias-ecosystem-event-augmented-reality-cross-sector-gathering/</link>
		<comments>http://ar.m-ato.me/2009/12/11/v2_-institute-for-unstable-medias-ecosystem-event-augmented-reality-cross-sector-gathering/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 19:25:06 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[AR Futures]]></category>
		<category><![CDATA[ARt]]></category>
		<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Trends]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=292</guid>
		<description><![CDATA[Good on you, V2_ Institute. You&#8217;ve really brought together a truly diverse group of participants from all walks of life and work. Apart from the hum-drum of the regular &#8220;AR&#8221; (*ahem*&#8230; AR-GPS or Augmented Navigation really&#8230;) players from Layar and Wikitude, it looks like they had a fair collection of creative, abstract, narrative and magic [...]]]></description>
			<content:encoded><![CDATA[<p>Good on you, V2_ Institute. You&#8217;ve really brought together a truly diverse group of participants from all walks of life and work. Apart from the hum-drum of the regular &#8220;AR&#8221; (*ahem*&#8230; AR-GPS or Augmented Navigation really&#8230;) players from Layar and Wikitude, it looks like they had a fair collection of creative, abstract, narrative and magic augmented reality demonstrations and concepts. Presentations looked a bit bland&#8230; I really have a problem with these phrases and terms like &#8220;re-create the past&#8221; when the example shown is no more than a static 3D model plastered over a physical POI (I could have just taken a brochure from somewhere and held it up for a similar enough effect). Ah well. Inviting the &#8216;big boys&#8217; over to play is a necessary evil for events like this. </p>
<p><a href="http://www.v2.nl/events/ar-ecosystem">Event Program Outline and Information (Dec 4th, 2009)</a></p>
<p>Here&#8217;s a &#8220;teaser&#8221; video of the event. Perhaps more video content is on the way? (Please?)</p>
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<blockquote><p>Layar and Wikitude are special guests at first ever Ecosystem event for people in Augmented Reality. Hosted by V2_ Institute for the Unstable Media and PortalToYourDreams. Artists mingled with developers, city planners and industry in this interactive cross-sector gathering. Special talks on fashion business, aura recognition, AR storytelling and the magic couch :-)</p></blockquote>
<p>For more intellectual and creative stimulation, <a href="http://www.v2.nl/home">visit the V2_ website</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Bending space and time, one mall parking lot at a time</title>
		<link>http://ar.m-ato.me/2009/12/01/bending-space-and-time-one-mall-parking-lot-at-a-time/</link>
		<comments>http://ar.m-ato.me/2009/12/01/bending-space-and-time-one-mall-parking-lot-at-a-time/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 19:51:23 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[AR Futures]]></category>
		<category><![CDATA[Computer Vision]]></category>
		<category><![CDATA[Corporate AR]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[briefcam]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=238</guid>
		<description><![CDATA[First thing I pulled from my fishing nets this morning was a nice matome/roundup of computer vision demos on Youtube which included a demo for &#8220;BriefCam&#8221;. The narration was a bit painful to go through, but the demo itself was impressive. BriefCam indexes, summarizes, and compresses events in video logs from surveillance cameras in a [...]]]></description>
			<content:encoded><![CDATA[<p>First thing I pulled from my fishing nets this morning was a <a href="http://joyport.blogspot.com/2009/11/youtube-videos-for-computer-vision_29.html">nice matome/roundup of computer vision</a> demos on Youtube which included a demo for &#8220;BriefCam&#8221;. The narration was a bit painful to go through, but the demo itself was impressive. BriefCam indexes, summarizes, and compresses events in video logs from surveillance cameras in a way I can&#8217;t quite explain ((maybe that&#8217;s why the narration was in staccato)), and most certainly sparked my imagination in terms of the future of computer vision capabilities in augmented reality environments &#8212; particularly the possibilities of compressing perception of time.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/TWNuPBaXMBA&#038;color1=0x402061&#038;color2=0x9461ca&#038;hl=ja_JP&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/TWNuPBaXMBA&#038;color1=0x402061&#038;color2=0x9461ca&#038;hl=ja_JP&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
]]></content:encoded>
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		<item>
		<title>Did You Miss It? vFrame concept video, virtual pit and another AR lecture</title>
		<link>http://ar.m-ato.me/2009/11/24/did-you-miss-it-vframe-concept-video-virtual-pit-and-another-ar-lecture/</link>
		<comments>http://ar.m-ato.me/2009/11/24/did-you-miss-it-vframe-concept-video-virtual-pit-and-another-ar-lecture/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 23:33:19 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[AR Futures]]></category>
		<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Did You Miss It]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[vFrame]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[virtual pit]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=230</guid>
		<description><![CDATA[This week&#8217;s DYMI videos are totally unrelated to eachother again, but are worth watching. A virtual pit by Georgia Tech&#8217;s Augmented Environments Lab &#8220;This video shows an augmented reality application we have developed to use as an experimental testbed for evaluating what components of an AR experience contribute to a user feeling &#8220;present&#8221; or immersed. [...]]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s DYMI videos are totally unrelated to eachother again, but are worth watching. </p>
<h3>A virtual pit by Georgia Tech&#8217;s <a href="http://www.augmentedenvironments.org/lab/research/presence-in-augmented-reality/">Augmented Environments Lab</a></h3>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/h8c6U7dpI7g&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/h8c6U7dpI7g&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>&#8220;This video shows an augmented reality application we have developed to use as an experimental testbed for evaluating what components of an AR experience contribute to a user feeling &#8220;present&#8221; or immersed. In this experiment the participants are presented with a virtual hole that drops three stories and are asked to perform tasks around this &#8220;pit.&#8221; Their heart rate, galvanic skin response, and skin temperature are measured while the participant is shown different versions of the pit. The goal is to develop quantitative and qualitative methods for measuring how immersed a user is in an AR experience and to develop guidelines for people building AR applications.&#8221;</p>
<p>This is really cool. I&#8217;m always interested to see experiments related to the psychological effect of AR and mixed reality in general. Their <a href="http://www.augmentedenvironments.org/lab/category/publications/">website</a> contains a little library of publications related to their research in AR as well.</p>
<p><span id="more-230"></span><br />
.<br />
.<br />
.</p>
<h3>vFrame, a stop-motion concept video for outdoor AR social gaming.</h3>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/rgrsCORwpaw&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/rgrsCORwpaw&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>vFrame is &#8216;yet another&#8217; concept video for an AR social gaming platform, but their decision to use stop motion for their concept video made it unique enough to set it apart from the rest.</p>
<p>.<br />
.<br />
.</p>
<h3>&#8220;Augmented Reality as a Tool for Improving the Utility of Information&#8221; by Prof. Bruce Thomas (University of South Australia)</h3>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/pct9PsFj6wo&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/pct9PsFj6wo&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>A reasonable introduction and &#8216;matome&#8217; of augmented reality technology. </p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Fujitsu&#8217;s [New Generation Experience]</title>
		<link>http://ar.m-ato.me/2009/11/13/fujitsus-new-generation-experience/</link>
		<comments>http://ar.m-ato.me/2009/11/13/fujitsus-new-generation-experience/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 20:12:40 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[AR Futures]]></category>
		<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Corporate AR]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[corporate]]></category>
		<category><![CDATA[Fujitsu]]></category>
		<category><![CDATA[research and development]]></category>

		<guid isPermaLink="false">http://ar.m-ato.me/?p=127</guid>
		<description><![CDATA[I&#8217;m not sure when exactly this page was put up (last-modified date is in October), but this is the first time I&#8217;ve come across this page from Fujitsu Japan&#8217;s website. In the about section of their site, Fujitsu overviews several design concepts and areas of research they intend to cover for the year. 2009 was [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption aligncenter" style="width: 460px"><a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario01.html"><img class=" " title="Augmented Reality Car Window" src="http://jp.fujitsu.com/imgv3/jdsgn/advance/nexd/20samples/scenario/Scenario_01.gif" alt="Augmented Reality Car Window, Fujitsu (c)2009" width="450" height="345" /></a><p class="wp-caption-text">Augmented Reality Car Window, Fujitsu (c)2009</p></div>
<p>I&#8217;m not sure when exactly this page was put up (last-modified date is in October), but this is the first time I&#8217;ve come across this page from Fujitsu Japan&#8217;s website. In the about section of their site, Fujitsu <a href="http://jp.fujitsu.com/about/design/advance/nexd/">overviews several design concepts and areas of research</a> they intend to cover for the year. 2009 was the AR-heavy &#8220;New Generation Experience&#8221; proposal which consists of <a href="http://jp.fujitsu.com/about/design/advance/nexd/3researchs/">3 topics of research</a>, <a href="http://jp.fujitsu.com/about/design/advance/nexd/5concepts/">5 key concepts</a>, and <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/">20 sample scenarios</a>. I&#8217;m sad to say I didn&#8217;t catch this before, because they put a lot of effort into slick diagrams I would have loved to see about 6 months ago. The research topics are pretty broad, bland, and what you would expect of any consumer electronics company, but the key concepts and scenarios are pretty fun. Let&#8217;s dive straight in, shall we? (I don&#8217;t see any English version of this page so I will do my best and translate and summarize.)</p>
<p><span id="more-127"></span></p>
<h2>5 Key Concepts</h2>
<p>01 Intersection of the real and virtual worlds: Seamless transitions between the virtual and the real through a collective of technologies called augmented reality.</p>
<p>02 Becoming 2D, 3D: Product design has previously been focused on 3D objects, but now is concentrating on being thin and simple like the iPhone, flat and functional like the Suica.</p>
<p>03 Data Becoming Objects: While industries work towards paperless offices and digital documents, there is a need for a materialization of data in some form: widgets, or digital photo frames.</p>
<p>04 Aesthetic balance of Digital and Analog: Although we are a society in pursuit of convenience, our instinct for human experience is inescapable. Retailers will need to provide new services and forms of human experience to fulfill the needs of digital society; balance of digital convenience, and analog warmth.</p>
<p>05 Value Created by Green [Eco] Movement: &#8220;Eco-activities&#8221; used to only be a part of efforts towards Corporate Social Responsibility. Now, there are efforts to be a source of direct solutions, products and services to solve these eco-related problems, such as 3D hologram technology to replace business related travel.</p>
<p>Following this are the 20 sample scenarios. In my next post, expect more in depth discussion of these scenarios, plus translations of some of their diagrams. Scenario titles link to their respective pages on the Fujitsu website (in Japanese).</p>
<h2>20 Sample Scenarios</h2>
<p>01 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario01.html">Augmented Reality (Car) Window</a></p>
<p>02 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario02.html">Supermarket</a></p>
<p>03 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario03.html">Rural Supermarket</a></p>
<p>04 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario04.html">Explorative Storybook</a></p>
<p>05 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario05.html">Magnet (Slow Communication &#8211; Home)</a></p>
<p>06 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario06.html">Magnet (Slow Communication &#8211; Office)</a></p>
<p>07 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario07.html">Media Store</a></p>
<p>08 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario08.html">Street (Street Media Store)</a></p>
<p>09 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario09.html">Interactive Museum</a></p>
<p>10 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario10.html">Map (Seamless Urban Transport)</a></p>
<p>11 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario11.html">Trade Fair Ticket</a></p>
<p>12 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario12.html">Family Restaurant (Simple Objects &#8211; Restaurant)</a></p>
<p>13 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario13.html">Dining Room (Simple Objects &#8211; Home)</a></p>
<p>14 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario14.html">Travel Cafe</a></p>
<p>15 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario15.html">Travel (Augmented Reality Travel)</a></p>
<p>16 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario16.html">Work Desk (Remote Presence Office)</a></p>
<p>17 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario17.html">Contextual Meeting Room</a></p>
<p>18 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario18.html">Fitness (Virtual Fitness Training)</a></p>
<p>19 : <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario19.html">Aerobics (Virtual Air Bike)</a></p>
<p>20: <a href="http://jp.fujitsu.com/about/design/advance/nexd/20samples/scenario/scenario20.html">Security Camera (Smiley Catch)</a></p>
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		<item>
		<title>&#8220;Let&#8217;s Squish Our Fruits Together&#8221; Part 1</title>
		<link>http://ar.m-ato.me/2009/11/06/lets-squish-our-fruits-together-part-1/</link>
		<comments>http://ar.m-ato.me/2009/11/06/lets-squish-our-fruits-together-part-1/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 22:10:50 +0000</pubDate>
		<dc:creator>Aya</dc:creator>
				<category><![CDATA[AR Futures]]></category>
		<category><![CDATA[ARDeskTop]]></category>
		<category><![CDATA[Dennou Coil]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[handyAR]]></category>
		<category><![CDATA[imagine]]></category>
		<category><![CDATA[PTAM]]></category>
		<category><![CDATA[technologies]]></category>
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		<description><![CDATA[For any of you confused about the title of today&#8217;s entry and its (loose) relevance to augmented reality, keep on reading &#8212; it&#8217;s a line from Improv Everywhere&#8217;s Grocery Store Musical. Over the past two years we&#8217;ve seen a lot of amazing functional and eyecandy examples of augmented reality all over YouTube and the &#8220;blogosphere&#8221;, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="Grocery Store Musical" src="http://img.youtube.com/vi/WnY59mDJ1gg/0.jpg" alt="" width="288" height="216" />For any of you confused about the title of today&#8217;s entry and its (loose) relevance to augmented reality, keep on reading &#8212; it&#8217;s a line from Improv Everywhere&#8217;s <a href="http://www.youtube.com/watch?v=WnY59mDJ1gg">Grocery Store Musical</a>. Over the past two years we&#8217;ve seen a lot of amazing functional and eyecandy examples of augmented reality all over YouTube and the &#8220;blogosphere&#8221;, showcasing augmented reality technologies such as <a href="http://www.layar.com">Layar</a> and <a href="http://www.sekaicamera.com">SekaiCamera</a> (to name a couple mobile examples) and ad or promotion based AR novelties from companies like BMW and General Electric. So, back to the title&#8230; while each of these AR examples are pretty cool on their own, from time to time, I wish we could <em>squish all these fruits together</em>. Yes, there <em>are</em> events like <a href="http://www.ismar09.org/">ISMAR</a> which bring together augmented reality enthusiasts, entrepreneurs, researchers and scientists&#8230; but there a few examples of AR that I&#8217;d like, perhaps naively, to get mashed up into a single &#8216;platform&#8217;.</p>
<p>I&#8217;m going to be honest here and openly admit that my ideal mash-up is sort of aiming for a <em><a href="http://en.wikipedia.org/wiki/Dennō_Coil">Dennou Coil</a></em>-esque augmented reality platform, and why not? <em>Dennou Coil</em>&#8216;s <a href="http://en.wikipedia.org/wiki/Dennō_Coil#Infrastructure_of_the_AR_World">augmented reality world</a> was such a delightfully playful yet fairly fleshed out vision of AR, and has been a source of inspiration and excitement for augmented enthusiasts everywhere.</p>
<p>Let&#8217;s jump right into the list&#8230;<br />
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<h3><strong>Computer Vision: Georg Klein&#8217;s <a href="http://www.robots.ox.ac.uk/~gk/PTAM/">PTAM</a> (Parallel Tracking and and Mapping)</strong></h3>
<p>&#8220;PTAM (Parallel Tracking and Mapping) is a camera tracking system for augmented reality. It requires no markers, pre-made maps, known templates, or inertial sensors.&#8221;</p>
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<p>PTAM is a very nice markerless tracking method. While I can easily imagine QR and other 2d barcode systems remaining active in an AR world, most of the augmented media should be markerless, using a combination of PTAM and GPS/compass data.</p>
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<h3><strong>Menus and object creation: <a href="http://twitter.com/wah_wah_hawah">wah_wah_hawah&#8217;s</a> <a href="http://wiki.livedoor.jp/wah_wah_hawah/">ARDeskTop</a> (ARToolKit)</strong></h3>
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<p>In this augmented reality world, we need menus and interfaces to customize, build, and interact with the media around us. ARDeskTop, built with ARToolKit, is one example of a feasible model of menus and interaction. This demo is stellar, but the markers and cellphone are pretty clunky for mainstream use, and I can&#8217;t imagine anyone wanting to wear a tracking marker taped to their finger all the time. This is where the next example fits in&#8230;</p>
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<h3><strong>Input devices: Taehee Lee and Tobias Höllerer&#8217;s <a href="http://ilab.cs.ucsb.edu/projects/taehee/HandyAR/HandyAR.html">HandyAR</a></strong></h3>
<p>I know, the pun just kills me. So now that we&#8217;ve set up a few technologies for computer-vision, and laying down the &#8216;virtual space&#8217; into which we can add AR objects, we need a few modes of interaction. Using computer-vision, HandyAR looks for hands in the live video image, and allows a user to utilize said hands as a mode of input or interaction in an augmented reality environment through gesture and position.</p>
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<p>This is one possibility for the future of interface for the next augmented reality world. Caveats: closed fists, unintentional gestures, etc.</p>
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<p>So, can anyone arrange a little lunch party for Klein, WahWahHawah, Lee and Hollerer? &#8230; Pretty please?</p>
<p>Stay tuned, coming soon: Let&#8217;s Squish Our Fruits Together Part 2 &#8211; Devices, frameworks, community.</p>
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