Archive for December 11th, 2009

December 11th, 2009

Augmenting reality to reveal haunted spaces

Total Immersion, known for AR baseball cards and other AR works, teamed up with Hanwa Co. to make an interactive haunted house. Amusement park-esque augmented reality is not new for Total Immersion, and their white paper on the “Augmented Reality Video Gun” has been up on their website since October 2009. A video documentation of it was uploaded just today.

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December 11th, 2009

V2_ Institute for Unstable Media’s EcoSystem Event: Augmented Reality “cross-sector gathering”

Good on you, V2_ Institute. You’ve really brought together a truly diverse group of participants from all walks of life and work. Apart from the hum-drum of the regular “AR” (*ahem*… AR-GPS or Augmented Navigation really…) players from Layar and Wikitude, it looks like they had a fair collection of creative, abstract, narrative and magic augmented reality demonstrations and concepts. Presentations looked a bit bland… I really have a problem with these phrases and terms like “re-create the past” when the example shown is no more than a static 3D model plastered over a physical POI (I could have just taken a brochure from somewhere and held it up for a similar enough effect). Ah well. Inviting the ‘big boys’ over to play is a necessary evil for events like this.

Event Program Outline and Information (Dec 4th, 2009)

Here’s a “teaser” video of the event. Perhaps more video content is on the way? (Please?)

Layar and Wikitude are special guests at first ever Ecosystem event for people in Augmented Reality. Hosted by V2_ Institute for the Unstable Media and PortalToYourDreams. Artists mingled with developers, city planners and industry in this interactive cross-sector gathering. Special talks on fashion business, aura recognition, AR storytelling and the magic couch :-)

For more intellectual and creative stimulation, visit the V2_ website.

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December 11th, 2009

Augmented reality controllers part 2, Quartz Composer

Another video released just a couple days ago using augmented reality markers as alternative interface and controller for parameters in music programs… in this case, Quartz Composer. I’m not familiar with Quartz Composer so I can’t tell you much detail apart from what the video description and in-video commentary says. Work by Rishabh Rajan.

Augmented Reality in Quartz Composer used to generate OSC messages to manipulate parameters of Buffer Override as an insert in an audio track.

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